Drag and Drop location does not calculated properly after change the scale in widget reflector

I tested to use widget reflector to scale the things up to make it readable on a 4k screen (when disable windows’ default scaling), and I found the flickering problem is gone in 4.15, which is great! But when I try to drag and drop objects to the viewport, the location is not correctly scaled to the position of the mouse cursor.

For example, if I set the scale to 2.0, the dragged object will be at 1/2 of the position of the cursor’s location corresponding to the viewport’s boundaries.

Hope this can be fixed next preview, I think it will be simply applying the scale setting of widget reflector in the drag and drop logic.

I am using Windows 10.

Hello Milo_XU,

This is by design, the widget reflector is meant for internal tests only. A viable workaround for a 4k screen for windows 10 users would be to use the windows UI scaling feature. I have provided a link below to another thread (that reports an issue with the same root cause). Please use the provided link for future updates so as to condense the threads for tracking purposes.

Link: Application Scale breaks 3d viewport selection - UI - Epic Developer Community Forums

Make it a great day