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How to detect collisions on a spline mesh

Hello i'm currently working on my end of studies project, and i'm trying to prototype a weapon that creates a spline mesh between the player controlled actor and another specific actor. The spline mesh is supposed to destroy any actor(enemy) that colides with it.

I've managed to create the spline mesh with a "Start to End" node which updates itself every tick, however i'm not able to detect colision using the "OnComponentBeginOverlap (SplineMesh)" node.

Please advise iv'e tried several other methods but none of them seem to work. Is it possible to detect colisions on spline or spline mesh? If no what other methode could I use to detect colision between two movable actor's? alt text alt text

Product Version: UE 4.13
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asked Jan 19 '17 at 09:52 AM in Blueprint Scripting

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snicholl
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Hi,snicholl

What about Collision Setting of SplineMeshComponent?

When working like the image, it worked in my environment.

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answered Jan 19 '17 at 10:45 AM

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tamfoi
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avatar image snicholl Jan 19 '17 at 01:51 PM

Yes I had everything on OverlapAllDynamics but still no detection happened. I wonder if it's because my mesh is constantly rescaled as my actors move, and it renders the colisions unusable

avatar image tamfoi Jan 20 '17 at 06:48 AM

Certainly, Collision could not be detected when deforming constantly with Tick.

How about using MultiLineTraceByChannel instead?

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