How to detect collisions on a spline mesh
Hello i'm currently working on my end of studies project, and i'm trying to prototype a weapon that creates a spline mesh between the player controlled actor and another specific actor. The spline mesh is supposed to destroy any actor(enemy) that colides with it.
I've managed to create the spline mesh with a "Start to End" node which updates itself every tick, however i'm not able to detect colision using the "OnComponentBeginOverlap (SplineMesh)" node.
Please advise iv'e tried several other methods but none of them seem to work. Is it possible to detect colisions on spline or spline mesh? If no what other methode could I use to detect colision between two movable actor's?
asked Jan 19 '17 at 09:52 AM in Blueprint Scripting
What about Collision Setting of SplineMeshComponent?
When working like the image, it worked in my environment.
answered Jan 19 '17 at 10:45 AM
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