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Can't compile clean engine 4.14.3 from github

I'm getting this error. Using VS 2013

 3>     Creating library I:\Unreal\1UE\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.lib and object I:\Unreal\1UE\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.exp
 3>glslang_64.lib(ShaderLang.obj) : error LNK2019: unresolved external symbol "public: __cdecl glslang::TBuiltInParseablesHlsl::TBuiltInParseablesHlsl(void)" (??0TBuiltInParseablesHlsl@glslang@@QEAA@XZ) referenced in function "class glslang::TBuiltInParseables * __cdecl `anonymous namespace'::CreateBuiltInParseables(class TInfoSink &,enum glslang::EShSource)" (?CreateBuiltInParseables@?A0x3726e614@@YAPEAVTBuiltInParseables@glslang@@AEAVTInfoSink@@W4EShSource@3@@Z)
 3>glslang_64.lib(ParseHelper.obj) : error LNK2019: unresolved external symbol "protected: class glslang::TFunction const * __cdecl glslang::TParseContextBase::selectFunction(class glslang::TVector<class glslang::TFunction const *>,class glslang::TFunction const &,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &)>,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &,class glslang::TType const &)>,bool &)" (?selectFunction@TParseContextBase@glslang@@IEAAPEBVTFunction@2@V?$TVector@PEBVTFunction@glslang@@@2@AEBV32@V?$function@$$A6A_NAEBVTType@glslang@@0@Z@std@@V?$function@$$A6A_NAEBVTType@glslang@@00@Z@6@AEA_N@Z) referenced in function "public: class glslang::TFunction const * __cdecl glslang::TParseContext::findFunction400(struct glslang::TSourceLoc const &,class glslang::TFunction const &,bool &)" (?findFunction400@TParseContext@glslang@@QEAAPEBVTFunction@2@AEBUTSourceLoc@2@AEBV32@AEA_N@Z)
 3>glslang_64.lib(hlslParseHelper.obj) : error LNK2001: unresolved external symbol "protected: class glslang::TFunction const * __cdecl glslang::TParseContextBase::selectFunction(class glslang::TVector<class glslang::TFunction const *>,class glslang::TFunction const &,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &)>,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &,class glslang::TType const &)>,bool &)" (?selectFunction@TParseContextBase@glslang@@IEAAPEBVTFunction@2@V?$TVector@PEBVTFunction@glslang@@@2@AEBV32@V?$function@$$A6A_NAEBVTType@glslang@@0@Z@std@@V?$function@$$A6A_NAEBVTType@glslang@@00@Z@6@AEA_N@Z)
 3>I:\Unreal\1UE\Engine\Binaries\Win64\ShaderCompileWorker-VulkanShaderFormat.dll : fatal error LNK1120: 2 unresolved externals
 3>ERROR : UBT error : Failed to produce item: I:\Unreal\1UE\Engine\Binaries\Win64\ShaderCompileWorker-VulkanShaderFormat.dll
 3>  Total build time: 162,76 seconds
 3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code -1.
 4>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------





Anyone can help? Thanks.

Product Version: UE 4.14
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asked Jan 19 '17 at 07:36 PM in C++ Programming

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Skuba
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Hey Skuba,

Do you have Visual Studio 2015 installed? If not, go ahead and grab it. In order to compile 4.14 you'll need to have it installed, and I recommend using it over 2013, but I don't think it's a necessity to use 2015 as long as you have it installed. This is because 4.14 requires the Visual Studio 2015 toolchain to compile, so at the very least it needs to be available on the PC.

Let me know if that helps.

Have a great day

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answered Jan 19 '17 at 08:34 PM

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Sean L ♦♦ STAFF
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avatar image Skuba Jan 19 '17 at 11:45 PM

Thank you for your response Sean, I'm gonna download the Visual Studio Community 2015 and see how it works.

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