I’m getting this error. Using VS 2013
3> Creating library I:\Unreal\1UE\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.lib and object I:\Unreal\1UE\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-VulkanShaderFormat.exp
3>glslang_64.lib(ShaderLang.obj) : error LNK2019: unresolved external symbol "public: __cdecl glslang::TBuiltInParseablesHlsl::TBuiltInParseablesHlsl(void)" (??0TBuiltInParseablesHlsl@glslang@@QEAA@XZ) referenced in function "class glslang::TBuiltInParseables * __cdecl `anonymous namespace'::CreateBuiltInParseables(class TInfoSink &,enum glslang::EShSource)" (?CreateBuiltInParseables@?A0x3726e614@@YAPEAVTBuiltInParseables@glslang@@AEAVTInfoSink@@W4EShSource@3@@Z)
3>glslang_64.lib(ParseHelper.obj) : error LNK2019: unresolved external symbol "protected: class glslang::TFunction const * __cdecl glslang::TParseContextBase::selectFunction(class glslang::TVector<class glslang::TFunction const *>,class glslang::TFunction const &,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &)>,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &,class glslang::TType const &)>,bool &)" (?selectFunction@TParseContextBase@glslang@@IEAAPEBVTFunction@2@V?$TVector@PEBVTFunction@glslang@@@2@AEBV32@V?$function@$$A6A_NAEBVTType@glslang@@0@Z@std@@V?$function@$$A6A_NAEBVTType@glslang@@00@Z@6@AEA_N@Z) referenced in function "public: class glslang::TFunction const * __cdecl glslang::TParseContext::findFunction400(struct glslang::TSourceLoc const &,class glslang::TFunction const &,bool &)" (?findFunction400@TParseContext@glslang@@QEAAPEBVTFunction@2@AEBUTSourceLoc@2@AEBV32@AEA_N@Z)
3>glslang_64.lib(hlslParseHelper.obj) : error LNK2001: unresolved external symbol "protected: class glslang::TFunction const * __cdecl glslang::TParseContextBase::selectFunction(class glslang::TVector<class glslang::TFunction const *>,class glslang::TFunction const &,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &)>,class std::function<bool __cdecl(class glslang::TType const &,class glslang::TType const &,class glslang::TType const &)>,bool &)" (?selectFunction@TParseContextBase@glslang@@IEAAPEBVTFunction@2@V?$TVector@PEBVTFunction@glslang@@@2@AEBV32@V?$function@$$A6A_NAEBVTType@glslang@@0@Z@std@@V?$function@$$A6A_NAEBVTType@glslang@@00@Z@6@AEA_N@Z)
3>I:\Unreal\1UE\Engine\Binaries\Win64\ShaderCompileWorker-VulkanShaderFormat.dll : fatal error LNK1120: 2 unresolved externals
3>ERROR : UBT error : Failed to produce item: I:\Unreal\1UE\Engine\Binaries\Win64\ShaderCompileWorker-VulkanShaderFormat.dll
3> Total build time: 162,76 seconds
3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat ShaderCompileWorker Win64 Development -waitmutex" exited with code -1.
4>------ Rebuild All started: Project: UE4, Configuration: Development_Editor x64 ------
Anyone can help?
Thanks.