Engine crashes at loading project

Hi Guys,

first, sorry for my english im not realy good at it.

So, now to my problem:

yesterday i worked on my project, saved it, and today i want to open it, and the engine crashed when the project was loading at 83% with the following logfile:

Assertion failed: InstancePtr [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\TextRenderComponent.cpp] [Line: 452]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Engine!FTextRenderComponentMIDCache::Get() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\textrendercomponent.cpp:453]
UE4Editor_Engine!FTextRenderSceneProxy::FTextRenderSceneProxy() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\textrendercomponent.cpp:694]
UE4Editor_Engine!UTextRenderComponent::CreateSceneProxy() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\textrendercomponent.cpp:1098]
UE4Editor_Renderer!FScene::AddPrimitive() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\rendererscene.cpp:640]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1186]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:912]
UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\actor.cpp:4004]
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\level.cpp:894]
UE4Editor_Engine!UWorld::UpdateWorldComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\world.cpp:1579]
UE4Editor_UnrealEd!UEditorEngine::OnAssetLoaded() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:6587]
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl(UObject * __ptr64)>::ExecuteIfSafe() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:849]
UE4Editor_CoreUObject!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1630]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:722]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:809]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
UE4Editor_CoreUObject!StaticLoadClass() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:893]
UE4Editor_Engine!LoadEngineClass() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1442]
UE4Editor_Engine!UEngine::InitializeObjectReferences() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1589]
UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:614]
UE4Editor_Engine!UEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:844]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:499]
UE4Editor_UnrealEd!UEditorEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:668]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:53]
UE4Editor!FEngineLoop::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2354]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:66]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

i already tryed to restart the engine/launcher and the pc, and everytime i want to load the project, the engine crashes at 83%.

Some ideas what i can try?

Thank you very much

nobody has an idea?

Hey eVoluti0n,

I have a few questions that can help gather more information for this crash:

  • Could you please cause the crash to occur again, and provide the logs from your project’s Saved->Logs folder?
  • Have you tried deleting your Saved and Intermediate folders?
  • Did this crash begin to occur after any specific changes?
  • Are you able to open a clean, blank project?
  • Based on the callstack, it looks like the issue may be with a text render component. If you’ve recently added one to a specific map or blueprint, I recommend making a copy of the asset, moving it to your desktop for safekeeping, and then deleting it from the project folder to see if you are able to open the project without that asset.

Hey ,

  • Could you please cause the crash to occur again, and provide the logs from your project’s Saved->Logs folder?

lLogFile

  • Have you tried deleting your Saved and Intermediate folders?

I tried, it don´t help

  • Did this crash begin to occur after any specific changes?

i´m thinking not, but i´m not sure

  • Are you able to open a clean, blank project?

Yes, i can open every other Project, also a new one

  • Based on the callstack, it looks like the issue may be with a text render component. If you’ve recently added one to a specific map or blueprint, I recommend making a copy of the asset, moving it to your desktop for safekeeping, and then deleting it from the project folder to see if you are able to open the project without that asset.

i found the asset now, who was cause the crash, it was the FPExampleMap.

I deleted it, i just tried new thing in this map, i dont rly need it

Thanks for your help

To be clear, is the crash still occurring or has it been resolved? If it was the map that was affected, and deleting it isn’t a problem, then we can consider this issue resolved. Otherwise I’ll be glad to continue to investigate. If you’d like, what would be great is if you can try to recreate the text render setup that you had in your other map to see if we can find a way to reproduce the crash.

Solution here: Crash on launch - Platform & Builds - Epic Developer Community Forums

SORRY, IT IS NOT THAT ONE!

Here it is!!! Fatal crash: Loading project, "Failed to load special material" - Programming & Scripting - Epic Developer Community Forums