Hi Guys,
first, sorry for my english im not realy good at it.
So, now to my problem:
yesterday i worked on my project, saved it, and today i want to open it, and the engine crashed when the project was loading at 83% with the following logfile:
Assertion failed: InstancePtr [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\TextRenderComponent.cpp] [Line: 452]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Engine!FTextRenderComponentMIDCache::Get() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\textrendercomponent.cpp:453]
UE4Editor_Engine!FTextRenderSceneProxy::FTextRenderSceneProxy() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\textrendercomponent.cpp:694]
UE4Editor_Engine!UTextRenderComponent::CreateSceneProxy() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\textrendercomponent.cpp:1098]
UE4Editor_Renderer!FScene::AddPrimitive() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\renderer\private\rendererscene.cpp:640]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1186]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:912]
UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\actor.cpp:4004]
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\level.cpp:894]
UE4Editor_Engine!UWorld::UpdateWorldComponents() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\world.cpp:1579]
UE4Editor_UnrealEd!UEditorEngine::OnAssetLoaded() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:6587]
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl(UObject * __ptr64)>::ExecuteIfSafe() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:849]
UE4Editor_CoreUObject!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:922]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1630]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:722]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:809]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
UE4Editor_CoreUObject!StaticLoadClass() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:893]
UE4Editor_Engine!LoadEngineClass() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1442]
UE4Editor_Engine!UEngine::InitializeObjectReferences() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1589]
UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:614]
UE4Editor_Engine!UEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:844]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:499]
UE4Editor_UnrealEd!UEditorEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:668]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:53]
UE4Editor!FEngineLoop::Init() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2354]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:66]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
i already tryed to restart the engine/launcher and the pc, and everytime i want to load the project, the engine crashes at 83%.
Some ideas what i can try?
Thank you very much