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Interrupting Action events breaks them.

I've been trying to map skills and other actions to different action events and it was going perfectly until I noticed that using the kicking action event at the same time as the attack action event stopped it immediately. So I added a bool for kicking so that wouldn't happen, but now instead of stopping the animation it just makes it so the input doesn't work. Advice?alt text alt text

Product Version: UE 4.13
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asked Jan 20 '17 at 01:56 AM in Blueprint Scripting

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The Alpha Maiestro
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