Interrupting Action events breaks them.
I've been trying to map skills and other actions to different action events and it was going perfectly until I noticed that using the kicking action event at the same time as the attack action event stopped it immediately. So I added a bool for kicking so that wouldn't happen, but now instead of stopping the animation it just makes it so the input doesn't work. Advice?alt text
asked Jan 20 '17 at 01:56 AM in Blueprint Scripting
The Alpha Maiestro
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