Physics Thrusters wont move Custom Mesh/BSP

Sorry for the Inconvenience guys,
I’m really new to thrusters and it seems that any tutorials regarding this is so limited and same goes with the documentation.

I’m having a problem whenever I use it on my “customized-ship” (see Picture A), but it works on my “Prototype Ship” (see Picture B).

my “customized-ship” has its own collision BSP mesh (im not sure how you guys call the custom collider created thru maya), while the “Prototype Ship” is only composed of a Cube.

[PICTURE A]
The Red Arrows Represent where the positive-X (as stated on how to use it in the document) of the thruster is.

[PICTURE B]
The Yellow Arrows Represent where the positive-X (as stated on how to use it in the document) of the thruster is.
alt text

[PICTURE C]
this is the blueprint and it really works on the prototype version.
alt text

I’m starting to think that physics thrusters doesnt work with custom made colliders, so I tried making a “cube” and just make the “customized-ship” a child, and it worked but I dont want that… if there’s no possible solution I might end up doing that… T_T pls help.

I tried Doing this One if ever someone might reference me to this link

[Cant turn on Simulate Physics for StaticMeshActor - World Creation - Epic Developer Community Forums]