Dynamic emissive material with mesh invisible
I am trying to create a lighting effect using dynamic emissive materials and LPV. Currently I have a some light strip meshes that I use as my light source to illuminate my room, but I would like to have the actual mesh invisible at render time and only have the lighting/bloom effect visible in the render.
I am using my knowledge gathered from this thread: https://answers.unrealengine.com/questions/196636/can-i-create-a-dynamic-lighting-with-emissive-mate.html
asked Jan 20 '17 at 01:55 PM in Rendering
I'm a little late, but here's the setup to make an invisible emissive material for LPV.
In the Material's details you have to :
• Set Blend Mode to Masked • Check Emissive (Dynamic Area Light)
Only one thing : The emission doesn't display in Blueprint windows
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