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Dynamic emissive material with mesh invisible


I am trying to create a lighting effect using dynamic emissive materials and LPV. Currently I have a some light strip meshes that I use as my light source to illuminate my room, but I would like to have the actual mesh invisible at render time and only have the lighting/bloom effect visible in the render.

I am using my knowledge gathered from this thread: https://answers.unrealengine.com/questions/196636/can-i-create-a-dynamic-lighting-with-emissive-mate.html

Product Version: UE 4.14
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asked Jan 20 '17 at 01:55 PM in Rendering

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Aron Visciglia
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avatar image mrmeen Mar 10 '18 at 07:25 AM

Would be great to know how to do this as well. Especially with bounce card lighting.

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I'm a little late, but here's the setup to make an invisible emissive material for LPV.

In the Material's details you have to :

• Set Blend Mode to Masked • Check Emissive (Dynamic Area Light)

Only one thing : The emission doesn't display in Blueprint windows

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answered Nov 22 '18 at 08:25 PM

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