Media Player issue on ios
Hi everybody, I'm stuck on a media player issue on ios on both UE 4.13.2 and 4.14.3.
I have to play several videos on my app, one by one. On android devices everything works fine. On ios, app crash after 3 video. It looks like a memory problem. The crash occurs on an iPhone 6 plus with 1Gb of RAM (but on other android devices with same ram it does not happens).
I was worried about deleting all reference of a video, and I have also tried to force garbage collection, in order to clear memory. I've tried to separate each video in different sublevels using streaming levels, but same issue occurs. I have also tried different video and audio codecs, but nothing change. If I use very low quality video (like 480x270) app crashes after 5 video instead of 3. I play one video, then delete all reference about its media player, then change level and play another video, and so on (app does not crash at the same video, the order in which I play video not matter).
I've read crash logs and memory reports but I can't figure out what else I can do.
Is this a memory leak from Unreal? Or I'm missing something?
I'm hoping in some explanation, thanks.
A related post (I think): - https://answers.unrealengine.com/questions/548984/media-texture-crashed-ios.html
asked Jan 20 '17 at 03:10 PM in Bug Reports
I was able to reproduce this crash, thank you for the information I think loading and unloading the videos using sub levels was key for the crash. I have logged a JIRA here: https://issues.unrealengine.com/issue/UE-41486
You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Feb 02 '17 at 10:34 PM
how to solve
answered Dec 18 '18 at 12:42 PM
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