SceneCapture2D not working on mobile
Hey, my SceneCapture2D works fine on PC but it is coming up black on my mobile Android Phones. Sometimes, if I change the size of the Canvas or the Texture I am able to get very glitchy random pattern/colored squares (instead of only black), but never do I get anything even closely resembling the correct image.
Is there any easy solution to this? I am willing to change engine code if anyone has super clear instructions.
asked Jan 20 '17 at 06:38 PM in Bug Reports
I never got a response to this. Replying to get communication back on.
answered Feb 08 '17 at 09:27 PM
Is Mobile HDR enabled or disabled in your project settings? What is your SceneCapture's Capture Source set to? Finally what Android device(s) are you seeing this on?
That can help us narrow down what is going wrong.
answered Jan 23 '17 at 01:25 PM
I have the same problem, RenderTarget2D doesn't output the texture on GearVR Android UE4.18 today is 15-Jan-2018, and this bug still exists and I have to work around. Anyone knows either: 1) How to override FOV on GearVR, regular way of setting FOV for the Camera doesn't do it because of VR. 2) How to do RenderTarget2D work, I was going to use it as a workaround of 1) but it has another bug. Black-Screen and nothing else.
Please help. It's been a year of this thread, and maybe someone fixed it. Some bugs don't get fixes for years. I hope there is some workaround.
answered Jan 15 '18 at 08:38 PM
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