Hi everyone, I’m having an error in the game when trying to quit using the Quit Game node from the BP, but the issue is caused by another C++ class that for some reason when I destroy it, it causes the editor to crash so I have posted the crash log:
MachineId:0F5BE70444CEECE9434A19A60344C455
EpicAccountId:
Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 755]
BP_Subjects_C /Game/Levels/UEDPIE_0_Outside.Outside:PersistentLevel.BP_Subjects_2 failed to route BeginDestroy
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_CoreUObject!UObject::ConditionalBeginDestroy() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:755]
UE4Editor_CoreUObject!CollectGarbageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1298]
UE4Editor_CoreUObject!CollectGarbage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1339]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:408]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1670]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
And here is the code that generates this error, it all happens on the Begin Destroy method that I have overridden, here is the code:
void ASubjects::BeginDestroy()
{
Super::BeginDestroy();
UKingdom::UnregisterSubject(this);
}
void UKingdom::UnregisterSubject(ASubjects* Subject)
{
if (KingdomSubjects.Contains(Subject))
{
KingdomSubjects.Remove(Subject);
}
}
Any help with this issue would be great. Thank you.