How can I import OpenGL vertex data into UE4?
I am currently planning to make a standalone particle editor that allows the user to export data into UE4 to then manipulate some more using Blueprints and Cascade as UParticleSystems. So I assume I would basically have to re-create UParticleSystems inside this new editor. Is such a thing possible to do?
asked Jan 20 '17 at 08:18 PM in C++ Programming
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