Graduated (non-uniform) Day/Night Sky sphere
Please could somebody tell me if it is possible to create a realistic sky sphere that transitions on daylight/sunset one side to night darker on the other? I understand that a sunset effect can be created in the provided BP-Skysphere but this results in the whole sky becoming 'sunset', which is obviously not how things appear in reality (when the sun sets in the west the sky in the east in gradually darkening to night)
As well as using it for this purpose I was hoping to imply differing weather conditions across a single world- e.g a clear day with an approaching storm. (I'm currently filling a large world with weather effects which is unsatisfactory). Would there be a way to create this in a custom sphere with a dark to light image/colour gradient spanning the sphere laterally? Would this potential solution hinge on a different UV from the provided sphere?
All of the spheres I have come across seem to exhibit the same attribute- so I'm wondering if this is something fundamental I'm not understanding? I am using UE4 solely for cinematics and animation, so perhaps this unified sphere provides advantages in a game scenarios that I'm not aware of but it causes problems with realistic cinematics.
Any help or advice would be greatly appreciated!
asked Jan 20 '17 at 09:45 PM in Using UE4
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