In blueprints: Add a glass surface (not completely transparent) to part of a skeletal mesh in a layered material
Is there a way (through Blueprints) to create a glass surface (partial translucency, low roughness, refraction, etc.) on part of a material that is a layered material with material functions so that the other part remains completely opaque?
asked Jan 20 '17 at 10:52 PM in Everything Else
It doesn't look like it's possible through blueprints. Instead it has to be done in the material editor of the 3D software. I just found this, which answered my question:
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