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In blueprints: Add a glass surface (not completely transparent) to part of a skeletal mesh in a layered material

Is there a way (through Blueprints) to create a glass surface (partial translucency, low roughness, refraction, etc.) on part of a material that is a layered material with material functions so that the other part remains completely opaque?

Product Version: UE 4.13
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asked Jan 20 '17 at 10:52 PM in Everything Else

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It doesn't look like it's possible through blueprints. Instead it has to be done in the material editor of the 3D software. I just found this, which answered my question:

https://answers.unrealengine.com/questions/303722/how-can-you-make-a-material-function-blend-mode-tr.html

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answered Jan 21 '17 at 03:35 AM

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