In blueprints: Add a glass surface (not completely transparent) to part of a skeletal mesh in a layered material

Is there a way (through Blueprints) to create a glass surface (partial translucency, low roughness, refraction, etc.) on part of a material that is a layered material with material functions so that the other part remains completely opaque?

It doesn’t look like it’s possible through blueprints. Instead it has to be done in the material editor of the 3D software. I just found this, which answered my question: