[Closed] Blueprint Bug - Date Time value resets when sent to/from server
When sending a date time either FROM/TO the CLIENT/SERVER the value is reset to a default value.
asked Jan 21 '17 at 07:03 AM in Bug Reports
The question has been closed Jan 23 '17 at 02:15 PM by Sean L for the following reason:
I am closing this topic as a duplicate of https://answers.unrealengine.com/questions/552164/blueprint-bug-date-time-value-resets-when-sent-tof-3.html
Please refer to that thread for updates regarding this issue.
Have a great day
answered Jan 23 '17 at 02:14 PM
Sean L ♦♦ STAFF
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