Particle emitter not hiting taget when at distitants

two particle emitters are fired from the side of the camera targeting the hit point of a line traces coming from the center of the camera wish saves the location

what it doing: shoot the lasers from the sides of the camera then meting to what your looking at just like your eyes do like super mans laser eyes

what its doing:
if it hits some thing close both laser met at the line trace world location hit as it is meant to but if its hits a wall at a distant the particle emitter splay out if a actor is hit at the same distant as the wall the lasers do center on the line traces hit point on the actor but not the wall if the wall is say 5000 units a way they just shoot out spaded out iv got a screen cap of the blue print and of it harping debug on the line traces show that the red debug decal gets bigger the farther a way the hit is and it looks like the laser are targeting the debugs hit decals sides witch are wider a part the bigger it gets and it size scales up the grater the distant!. the blue print is set up that if nothing is hit it will use a wold location 5000 unit in front of camera