Hi
Let me first vent out some steam. Yesterday a project i have been working on for quite some time apparently got corrupted, and crashes the editor the moment the project loads. I must have made some change that caused a bug in that project while i searched for a solution around another bug when i tried to add a simple widget (Just an image with a background) to another widget, which is too much of a daunting task for UE to handle and causes a REINST error.
Now i am starting all over, which despite my current rage i try to see as a good thing, to make things even better and more clean in this project due to what i have learned during the corrupted one.
But guess what, while working on the first pieces of code, another bug seems to annoy me now.
I spawn some floors and walls, and need the newly spawned walls to delete the ones that they replace.
To do this i use “Get overlapping actors”. However no matter how i turn this around, it returns an empty array of actors.
Here is the small piece of code that doesn’t seem to be working.
It doesn’t matter if i change from checking a primitive component to actor. The spacer’s collision is viewed to the right.
I have tried setting it to overlap all, without success.
I have also tried not setting the overlapped actors array as a variable and plugging it directly into the for each loop.
Here spacers are set to visible, and as you can see some of these walls are currently overlapping.
But it doesn’t print out any “Objects” which only can be because the array is empty.
So the new million dollar question. Why does this happen. Is it a bug, or have i gone blind and overlooked something simple in my fury?
And is 4.14 in general a poor version to use, since i have never have so many problems creating relatively simple features, and is insanely annoying that i seem to spend more time on bug solutions instead of making an actual progress with my projects?
Oh, and before you give a standard answer. NO, i am not interested in trying to recreate yet another bug in a new project. I want to fix this and move on.
Sorry if i sound too grumpy. I love working in UE, but this recent string of bugs, followed by a corrupt project is severely testing my patience.