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How can my Character Interact/toggle a class BP?

Hi guys!

I'm currently working on a firstperson character project, where my character has a remote that can toggle a wheelchair lift on a car. Now i've managed to set up a hand that has an Idle animation and a toggleremote animation for when i push my left mousebutton. The wheelchair lift, has an animation as well that i would like to activate whenever i push the left mousebutton key, so i made a classblueprint with the lift and set it to play the animation whenever i push the leftmouse button key. However it seems that when i do that the hand will not toggle the "toggle Remote" animation, leaving the hand in a constant idle animation. I'm fairly new to blueprints and i can't seem to figure this out or how to ask google the right question.. Can any of you tell me what i'm doing wrong?

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Product Version: UE 4.14
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lift_anim.jpg (180.7 kB)
lift_eventgraph.jpg (216.4 kB)
viewport.jpg (118.7 kB)
evengraph_hand.jpg (132.0 kB)
firstperson_bp.jpg (221.0 kB)
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asked Jan 21 '17 at 04:13 PM in Blueprint Scripting

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Jonas18
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alt textI ended up creating a custom event for the animation in the Class BP and called that function in the FirstPerson BP, sat it up with a line trace and added a blocking volume to the Class BP, so that when hit it started the animation :)

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answered Jan 23 '17 at 07:38 PM

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Jonas18
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