Hey all! I’m trying to make a system that disallows spawning of objects while my “Spawn cube” is inside of another object. I have linked a Youtube video of this “Spawn cube” for clarity. It is essentially a physics object that is being held in front of my player to show the player where they will spawn a cube when the correct input is given. Here is the link:
Is there a way to prevent the spawning of physics objects while this “Spawn cube” is colliding with the other physics objects in the scene? Here is the setup that I am using to spawn the “Spawn cube” in front of the player.
Could you add a boolean variable ‘isReadyToSpawn’ which is set to false when an object is overlapping the cube collision box (and true on endOverlap) ? This way, you prevent your spawn cube from spawning when spawn area is blocked.
This would work… however, the “spawn cube” that you see is actually a physics object that is being held in front of the player by a physics handle. I thought this system looked better and worked nicely, seeing as the player could not force the “spawn cube” into the ground because of the collision settings attached. When I set the spawn node to this ^^, I cannot spawn objects at all because the “spawn cube” would be overlapping. Is there a way to ignore the “spawn cube” when this ^^ setting is active on my spawn node?