Components attached in blueprint script not visible in components list
Im creating a hiearchy outof a lot of static mesh components in the construction script of a class blueprint, and would like to see this hierarchy. But i can only see components manualy added from the editor (even at runtime). This make it really hard to debug. When doing something similar in Unity, the whole hiearchy of (In unitys case) GameObjects can be seen at runtime. Is this information available somewhere else?
asked Jan 21 '17 at 05:55 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here