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VR - Rotate HMD With Right Stick

I'd like to have it so that when the player is pressing up on the left analogue stick, they are moving forward in the direction they are looking with the HMD. With the current blueprint I have set up (I'm just using the First Person Template), when you press up on the left stick, forward is always towards the computer screen. I'd like to have it set up so that even if you were looking away from the screen, that would become your new forward direction. Here's the blueprint: alt text

UPDATE: I've gotten the hmd rotated position to always be forward, but now I need to figure out how to rotate the HMD with the right stick as well. I've turned off "use controller rotation yaw", so the 'Add Controller Yaw Input' node won't work for me here.

Product Version: UE 4.14
capture2.png (387.7 kB)
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asked Jan 21 '17 at 06:51 PM in Blueprint Scripting

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avatar image DFILL450 Jan 21 '17 at 07:39 PM

I got the forward movement working by disabling 'Use Controller Rotation Yaw' and implementing the blueprint below. However, now I need to figure out how to rotate with the right stick as well.. Any help? alt text

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