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How to "attach" PawnSensing to a boolean?

Hi Guys, i have a question to you :) I just want, when my AI "sees" me, the boolean "InRange" becomes true, and when the AI wont be able to see me, it becomes false. But I have no Idea how to do this correctly...

It would be great, if you could help me :)

PS: Is it theoretical possible to invert flows? would be awesome.

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Product Version: UE 4.14
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asked Jan 21 '17 at 10:30 PM in Blueprint Scripting

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Martin Zigler
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Are you using the AI perception? So he actually has a line of sight? Because then he will automatically see and not see him, and you can set how long he will remember the spot where he saw him at.

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answered Jan 22 '17 at 03:18 PM

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