Why does my Material not show my textures transparency?

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So I try to import my .png branch texture and apply it to the tree but it messes up.
This worked fine in Unity. Am I doing something wrong?

It does have a proper alpha channel right? And its saved as 32bit?

Check what Visceral3D said, and also i suggest TGA instead of PNG for textures with alpha channel.

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Hello. I made an alpha channel in photoshop, saves it as a targa with alpha channel and imported it. Now when I hover my cursor over the texture inside the editor it says it has an alpha channel, but it still looks like this.

you have to put it on a material like this, set opacity in the material to either masked or translucent and put the alpha channel into the opacity.

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Thanks bro!