Editor performance issue - too many threads spawned
Since 4.14 I've noticed sometimes when I load up the editor the performance drops down to unusable levels and I have to restart. It's hit or miss as to whether it happens, but when it does it's always right away.
This time I broke into the debugger and found that the editor process had over 3000 threads. A look at the output window showed heaps of 'The thread 0x5410 has exited with code 0 (0x0).' messages, so it looks like something is constantly spawning short-lived threads.
All the extra threads are listed as follows:
They are all at the same memory location in ntdll.dll.
The output window shows the following just after map check completes, and it looks like this doesn't show up on the times the editor runs without issue:
asked Jan 22 '17 at 06:33 AM in Bug Reports
Hello Kamrann, I apologize for not responding here sooner but I was not able to reproduce the issue that you were reporting. Are you still experiencing this issue on the latest version of the editor?
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