I am getting an automation tool error when packing games.Please help me.
LOG :
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2017-01-22T11:51:58.6284456Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/Unreal Projects/oyunum1/oyunum1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/Unreal Projects/oyunum1/oyun
MainFrameActions: Packaging (Windows (64-bit)): um1.uproject -cook -stage -archive -archivedirectory=C:/Users//Desktop/oyunum1 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\oyunum1\oyunum1.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Development -Project=“C:\Users\Documents\Unreal Projects\oyunum1\oyunum1.uproject” “C:\Users\Documents\Unreal Projects\oyunum1\oyunum1.uproject” -remoteini=“C:\Users\Docume
nts\Unreal Projects\oyunum1” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,155245s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Development -Project=“C:\Users\Documents\Unreal Projects\oyunum1\oyunum1.uproject” “C:\Users\Documents\Unreal Projects\oyun
MainFrameActions: Packaging (Windows (64-bit)): um1\oyunum1.uproject” -remoteini=“C:\Users\Documents\Unreal Projects\oyunum1” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MainMenu (.uproject file is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 9 actions (2 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.MainMenu.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Module.MainMenuLib.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenuLib.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenu.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\oyunum1\Source\MainMenu\MainMenu.cpp: error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 144 does not match precompiled header
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenuGameMode.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\oyunum1\Source\MainMenu\MainMenuGameMode.cpp: error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 144 does not match precompiled header
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MainMenu.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\Documents\Unreal Projects\oyunum1\Intermediate\Build\Win64\UE4\Inc\MainMenu\MainMenu.generated.cpp: error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 144 does not match precompiled header
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Documents\Unreal Projects\oyunum1\Binaries\Win64\MainMenu.pdb
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 160,55 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 160,7830648s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MainMenu Win64 Development -Project=“C:\Users\NA
MainFrameActions: Packaging (Windows (64-bit)): ZIM\Documents\Unreal Projects\oyunum1\oyunum1.uproject” “C:\Users\Documents\Unreal Projects\oyunum1\oyunum1.uproject” -remoteini=“C:\Users\Documents\Unreal Projects\oyunum1” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.01.22-14.52.07.txt’
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars) MainFrameActions: Packaging (Windows (64-bit)): konum: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): konum: AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
,Hi