I want to make it so that when the ball hits a certain object, it teleports to a certain location. I did this but when the ball teleports, it reaches the correct location but the ball just keeps spinning, like it was just continuing the movement from before it teleported.
I want to know how I can stop the ball from rolling after it teleports.
Here I am 3 years and a half later… But I want to answer for those who need because I just spend a bunch of hours looking for a solution and I finally found it by myself so just want to share
you just have to stop the velocity of your ball, Set a “All Physics Linear Velocity” after your teleport node (you may have to uncheck the context sensitive to see it).
The ball will teleport and its velocity will be stopped instantly