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Widget Gets Destroyed After Re Starting Unreal

Hello Epic

I am not %100 sure if this is a bug, but I have made many tests and this is the result I have come at. I may be wrong though.

First of all, I created a user widget and added that widget to my main menu widget. Everything seemed fine and working at this moment. I thought everything is ok, I closed unreal and pushed my changes to repo.

After a while I came back to check if there are any bugs existing. I pressed my main menu button and options widget should have become visible, but it didn't. So I assumed it is related to something about my code. I tested many things thinking that this is an issue with my code. But to no avail...

Then I decided to recreate my options and main menu widgets. Did so and again the same problem. Then at this moment I realized the problem. Please check the image below. alt text

Do you see, its inside is empty! This has happened every time I restarted Unreal, hence why I think this is a bug. I would fix it, but when I restart Unreal same thing over again.

Here is my log after fixing and reopening: https://paste.kde.org/prhnmokzg

What catched my attention is this line: Line 280: [2017.01.22-19.52.48:620][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' Line

Product Version: UE 4.14
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asked Jan 22 '17 at 07:57 PM in Bug Reports

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avatar image Corpse0327 Jan 22 '17 at 07:59 PM

Here is my options widget when added to main menu: alt text

Here is options widget itself: alt text

avatar image Corpse0327 Jan 23 '17 at 09:35 AM

Situation Update:

Recreating the widgets from scratch didn't work. Carrying the project to a new one didn't work.

My new theory and focus is: The name BP_MainMenu or BP_Options has some problem with itself?

avatar image Corpse0327 Jan 23 '17 at 11:11 AM

Situation update:

Got rid of both options and man menu widgets...

Planning on to create two new widgets with very different names.

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2 answers: sort voted first

This here is sort of an answer, but it is not absolute!

First of all, recreating the widget the same name didn't helped. Carrying them over to a new project didn't helped. Recreating them by changing appending numbers to them didn't helped.

What helped was: I deleted these two widgets respectively: Closed unreal and restarted it. Then created two widgets named Zeus(for main menu) and Sceptre(for options). After adding and testing many things, no problems seems to exist yet. I will keep making some more tests to see if I can spot the problem.

For now this method helped me.

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answered Jan 23 '17 at 12:11 PM

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avatar image Corpse0327 Jan 23 '17 at 02:33 PM

Ahem, the one below is the actual final answer. I can't change the answer. Please refer to below final word.

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Dear Epic

This problem occurs when a user created widget has a named slot and that named slot is child of a scroll box. After you use that user created widget in somewhere else and add a user created child widget to that named slot the problem occurs.

In my case:

I had a BP_MainMenu, BP_Options, BP_TabScrollTop. BP_TabScrollTop had a named slot that was the child of a scroll box(Once this is done, even if you get rid of the scroll box the problem continues).

After this I added BP_TabScrollTop to BP_Options and BP_Options to BP_MainMenu. When clicked options button, BP_Options would become visible(everything is fine at this point). Then add any user created widget inside the named slot of BP_TabScrollTop which is added to BP_Options. Again things will work just fine. But when you close and reopen unreal, BP_Options widget will no longer be visible, not just that, it will get destroyed only to leave behind its reference(Please look at the pics I provided at first message).


Here I added the specific UI that caused me all this problem. Try it out in a new project to confirm this problem.

As to why this happens, I am not sure, to me it seems like a limitation of named slot added together with a scroll box causes problems.

I hope this will be reported by an epic staff. I am willing to give any information necessery. Thanks in advance.

ui.rar (26.7 kB)
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answered Jan 23 '17 at 02:15 PM

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