Walk-in-place VR locomotion?
I'm making a horror game where the player will need to run from something, and teleportation completely kills the feeling I'm going for. I've seen some games that use a walk-in-place/arm swing style of locomotion. Does anyone know how I'd go about implementing this with blueprints? (Something like the video here.)
asked Jan 22 '17 at 11:19 PM in VR
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