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Walk-in-place VR locomotion?

I'm making a horror game where the player will need to run from something, and teleportation completely kills the feeling I'm going for. I've seen some games that use a walk-in-place/arm swing style of locomotion. Does anyone know how I'd go about implementing this with blueprints? (Something like the video here.)

Product Version: UE 4.14
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asked Jan 22 '17 at 11:19 PM in VR

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2 answers: sort voted first

For the Walk-in-place you can do something like this:

Find the forward vector of the hand, and then give it a value for speed or velocity and set it to your pawn.

alt text

hope it helps.

walk-in-place.png (99.2 kB)
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answered Jan 31 '17 at 12:35 PM

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have you seen this awesome tutorial here? https://www.youtube.com/watch?v=lMieSD_7nSg

cheers! andtheand

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answered Aug 25 '17 at 11:07 AM

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