Walk-in-place VR locomotion?

I’m making a horror game where the player will need to run from something, and teleportation completely kills the feeling I’m going for. I’ve seen some games that use a walk-in-place/arm swing style of locomotion. Does anyone know how I’d go about implementing this with blueprints? (Something like the video here.)

For the Walk-in-place you can do something like this:

Find the forward vector of the hand, and then give it a value for speed or velocity and set it to your pawn.

hope it helps.

have you seen this awesome tutorial here?


cheers!
andtheand