Recording more than one character in sequencer
I'm prototyping a cinematic where three bad guys (same visual, like clones) are chasing a girl. To benefit the fantastic Unreal engine recording playable character feature, I applied to these two different characters the skeleton of the default mannequin. This way, I can simply open the ThirdPersonCharacter blueprint, change the Mesh to the character I want to see in the shot, run and record in play mode. BUT, let's say SHOT #1 is recorded with the girl. If then I change the blueprint to a bad guy for the SHOT #2, obviously, when visualizing the whole sequence, SHOT #1 is now showing the bad guy too (and not the girl anymore)! I guess that I would need to create another playable character, one for each different character I want to see (especially if there are seen at the same time in the same Camera Cut). So my two questions are : #1 - Is there a tip I missed that would allow me to do the job without creating a new playable character? #2 - If not, I found many videos showing how to create a playable character from scratch but I didn't find yet any video or document showing (if this is possible!) how to easily "duplicate" the default ThirdPersonCharacter. Let me know any link that could help. Thnaks a lot!
asked Jan 23 '17 at 12:19 AM in Using UE4
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