Can not read player status faile

This is debug log. The route is wrong, How can i fix it? :frowning:
[2017.01.23-09.36.36:684][847]LogStreaming:Warning: Failed to read file ‘…/…/…/…/…/…/Library/Document/Unreal Projects/SteamProjectTest/Saved//SaveGames/PlayerSettingSave.sav’ error.

Hi Dream_luo,

I saw this error as well and created a PR #3147 for this. To change it locally, change the function GetSaveGamePath in Engine/Source/Runtime/Engine/Public/SaveGameSystem.h to the following;

virtual FString GetSaveGamePath(const TCHAR* Name)
{
return FString::Printf(TEXT("%sSaveGames/%s.sav"), *FPaths::GameSavedDir(), Name);
}

Hope that helps. Cheers,

I tried, but it doesn’t work.I download UE4 from the Epic Games. Should I go to download the binary version?