Hello,
I recently noticed when my different landscape tiles meet, the tiling is off by a few pixels.
Screenshot - 29d63852b95e69d792cd83528380f955 - Gyazo (far away)
Screenshot - 45bfe2d313f4bcbdbe3f37be723a5f31 - Gyazo (Close up)
The weird part is that not everywhere the gap accures. It happens completely random and sometimes its also gone (but reappears when I open the project on another day)
World Displacement function I use;
TessellationMultiplier Function (creates a mask around the user that will be tessellated).
Anyone experiences this before and might knows what is going on? Currently my only solution would be to create another paint option that doesn’t contain any displacement just for fixing the edges.