Box Collision non-uniform scale issue
Hi, while scaling object using box collision ,collision scales wrong.See picture below
Cylinder in the left is the imported mesh using UBX (box) collision without any scales,these two in the middle are the same cylinders with scale values of (3,1,1) and (1,3,1), rightest one is the same cylinder but this time using the same box as UCX (convex) collision and it works correct. What is the problem with box collision.
Also:the blue wireframe is collision?
asked Jan 23 '17 at 04:26 PM in Using UE4
Check the pivot of the collision volume vs the pivot of the visible geometry. It seems that scale is applied to each component in its local space rather than the object as a whole.
answered Feb 08 '17 at 05:19 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here