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Lighting after build look unrealistic

Hello. I am having problems about the lighting in my main menu level after building it. I've set the lighting quality to production and it had no impact. I can't seem to find any answers that relate closely to this, so I'll ask myself.

As you see, (Before Build)alt text

Then after, alt text

As it shows, the lighting before looks more real than the bottom. It would make my day is someone knew the answer to this question.

Product Version: UE 4.14
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beforel.png (1.7 MB)
afterl.png (1.7 MB)
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asked Jan 23 '17 at 05:11 PM in Using UE4

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Virtual Bones
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3 answers: sort voted first
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answered Jan 23 '17 at 05:20 PM

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sorfos
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avatar image Virtual Bones Jan 23 '17 at 07:11 PM

Thanks for replying, but my problem is that I don't use 3DS Max. I Use Maya. So if you can redirect me to a video with Maya instead, i'd be most gratefull

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the second link is for maya

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answered Jan 23 '17 at 07:40 PM

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sorfos
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You have found the solution to the problem?

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answered Jan 24 '17 at 10:28 AM

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sorfos
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avatar image Virtual Bones Jan 24 '17 at 04:40 PM

Yes, I have. It was the Text, as it was made in blender and didn't have proper UV's after automatic mapping. Thanks for your support!

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