How do you pause and start an asset animation without starting the animation from the beginning?

Hi guys,

So i have an animation that is being played while I hold down the LMB and stops when i release it. If I hit the button again the animation simply restarts.
Furthermore i have the animation playing in reverse while i click the RMB this time starting from the end, can anyone tell me how to make the animation start from where it ended no matter if it’s in reverse or at normal rate?

Cheers!

i have the same problem, have you solved this yet?

Maybe when you stop the animation you can call “GetAnimationCurrentTime” to get that stop time and save it to a variable. Then, use that stop time variable as the input to the StartAtTime input on PlayAnimation.

i dont see any ‘‘GetAnimationCurrentTime’’ node in the blueprints

I am using UE 4.26.2…

thank you, im going to try this and give feedback. much appreciated.

i do not have that action in my blueprints, i am using ue5. Guess its been removed?

Loaded up 5.1.1 and it is there.

So I am in a widget BP and in the above BP “Fade” is an animation in the widget BP.