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Sequencer - Incorrect camera is being used


I am trying to render out a video file through the sequencer. When I created a master sequence actor it created 2 camera's for me. ("cineCameraActor1" & "cineCameraActor6") I opted to use "cineCameraActor6" because the attributes were unlocked in the details panel. I have the camera ready with a path, but when I capture video it uses "cineCameraActor1." Is there any way to have the other camera be used as the default ?


Product Version: UE 4.14
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asked Jan 24 '17 at 02:35 AM in Rendering

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Hello there,

You should be able to right click on the camera cut section and choose "Change Camera". Note, you'll need to dive into the shot where the camera cut track is (double click on the shot you want to change).

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answered Jan 27 '17 at 03:19 PM

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Max.Chen STAFF
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