Unreal Engine can understand right rendering with correct shading for dynamic object but with lower perfomance and bad quality.
Why he can’t use this knowledge for static meshs when baking light? Why need to create lightmap UV for him, if he enough know how need create light on the dynamic mesh and can make own UV coordinates.
I think there is a little script to check dynamic shadows, and make by them UV’s for static, isn’t?
There is no relation between dynamic and static lighting. Engine can make lighmapUV’s for you if you just open static mesh editor and toggle single switch.
and simple UV don’t suite like flatten UV, smart UV or some Unwrella staff. there are make UV on geometry features. There is need more extended approach with understanding how dynamic light work in Unreal Engine, I think
Not understand why moderator Lois mark unanswered questions as answered.
may be for statistics purpose. it didn’t any sense. how epic will receive call back?