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Teleporting my character wont set the correct rotation

Hello,

Ive setup a blueprint system to teleport my character around to 4 different locations based on the location and rotation of 4 dummy objects (see image below). The teleportation works fine in terms of location, but it doesnt seem to take the rotation of the dummy object.

I feel like the virtual joystick interface might be overriding it, but im not sure how to change that. I cant delete the virtual joystick interface, because i actually need it to look around. I just want it to start with the dummy object's rotation each time it teleports, and then have the virtual joystick take over from there.

Thanks in advance!

![alt text][1]

Product Version: UE 4.13
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asked Jan 24 '17 at 11:05 AM in Blueprint Scripting

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meijervis
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Alright, figured it out myself. Apparently the rotation is controlled by the controller, not the dummy object. Ended up using this chain of nodes: 'Get Player pawn' -> 'Get Controller' -> 'Set Controller rotation' and connected this with the dummy rotation output.

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answered Jan 24 '17 at 01:43 PM

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meijervis
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avatar image Edwar_Rojas Jan 22 '19 at 02:07 PM

Thank you very much! Very useful to me

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