[Closed] What is 'T' in the return value of Line Plane Intersection (Origin & Normal) node
The documentation states:
"The t of the intersection between the line and the plane" https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Intersection/LinePlaneIntersection_Origin_Nor-/index.html
What's the use of this 't'?
asked Jan 24 '17 at 01:32 PM in Blueprint Scripting
The question has been closed May 06 '17 at 03:10 PM by Everynone for the following reason:
The question is answered, right answer was accepted
Was just playing around with this myself. It appears to be the distance from the start point to the point of intersection, as a fraction of the total line length. If you multiply this by the total length of the line passed to the Line Plane Intersection function, it give the actual distance between the points.
answered Apr 27 '17 at 04:11 AM
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