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[Closed] What is 'T' in the return value of Line Plane Intersection (Origin & Normal) node

The documentation states:

"The t of the intersection between the line and the plane" https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Intersection/LinePlaneIntersection_Origin_Nor-/index.html

What's the use of this 't'?

Product Version: UE 4.14
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asked Jan 24 '17 at 01:32 PM in Blueprint Scripting

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The question has been closed May 06 '17 at 03:10 PM by Everynone for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first

Was just playing around with this myself. It appears to be the distance from the start point to the point of intersection, as a fraction of the total line length. If you multiply this by the total length of the line passed to the Line Plane Intersection function, it give the actual distance between the points.

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answered Apr 27 '17 at 04:11 AM

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