Attach object to an element (inside another object)
Hello, I'm making a project about a hotel and i need to know if it's possible to attach an object (such as the number of the door) to an element inside an object (the door). So the fact is that I animate the door to be opened, but its Blueprint contains a few things (frame, door, etc.), so when I attach the number mesh to the object and open the door, the number is floating. Waiting for your answers, Thank you!
asked Jan 24 '17 at 02:29 PM in Using UE4
Hi, This is not a very clear question not 100% sure what you are asking but I will make a guess.
So you want to add a number to the static mesh / skeletal mesh so that when the door moves the number moves with it?
you can do this buy attaching a TextRenderComponent (or widgetcomponent but needs UMG) to the mesh and positioning it within the viewport (blueprint designer) then when the door moves all attached components will move with it.
Hope that helps.
answered Jan 24 '17 at 03:21 PM
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