Hi guys,
I was wondering if there was a possibility to integrate custom local aligned grids within the ue4 editor. This is a common practice used by many games utilizing modular grid based environment assets. (like Fallout/Skyrim or Alien Isolation).
This is how a skyrim dev article on gamasutra described it:
One of the key technologies that let us start building more complicated kits was something called “Snap to Reference”. With snap to reference the editor can treat any object as the origin for things to snap for. This way, things don’t have to be aligned to rigid 90 degree angles. You can rotate a piece and then use that as the new grid, so new pieces will snap together with this rotated piece. This obviously creates gaps between pieces rotated at different angles, but we bridge those gaps in a lot of ways.
A simple alternate approach to having objects serving as references for custom grids would simply be to have additional separate grids that could be setup with separate angles and toggled between via a button or shortcut. Like having the default 90 degree grid on grid1 and on grid2 a 30 or 45 degree rotated grid
I think this would be an awesome addition to create more sophisticated levels and reduce the pain of placing things without the help of the grid