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HTML5 package fail

I've successfully packaged it for Mac but get PackagingResults:Error: Error Unknown Error message when packaging for HTML. Please help.

Output Log:

 LogPlatformFile: Not using cached read wrapper
 LogInit:Display: RandInit(445714187) SRandInit(445716080).
 LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
 LogStats: Stats thread started at 0.107695
 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
 LogInit: API Version: 2992821
 LogInit: Net Version: 3039270
 LogDevObjectVersion: Number of dev versions registered: 13
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogInit: Compiled (64-bit): Jul  6 2016 09:20:23
 LogInit: Compiled with Clang: 7.3.0 (clang-703.0.29)
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.12
 LogInit: Command line: 
 LogInit: Base directory: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Mac]
 LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
 LogInit: Setting Device Profile CVar: [[r.AOScatterTileCulling:0]]
 LogInit: Computer: Jacs-iMac.local
 LogInit: User: JacDavies
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =1000.000000 MHz
 LogInit: Power Source: AC Power
 LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB
 LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
 LogRHI: Initializing OpenGL RHI
 LogRHI:   GL_VENDOR: Intel Inc.
 LogRHI:   GL_RENDERER: Intel Iris Pro OpenGL Engine
 LogRHI:   GL_VERSION: 4.1 INTEL-10.6.33
 LogRHI:   GL_SHADING_LANGUAGE_VERSION: 4.10
 LogRHI: OpenGL Extensions:
 LogRHI:   GL_ARB_blend_func_extended
 LogRHI:   GL_ARB_draw_buffers_blend
 LogRHI:   GL_ARB_draw_indirect
 LogRHI:   GL_ARB_ES2_compatibility
 LogRHI:   GL_ARB_explicit_attrib_location
 LogRHI:   GL_ARB_gpu_shader_fp64
 LogRHI:   GL_ARB_gpu_shader5
 LogRHI:   GL_ARB_instanced_arrays
 LogRHI:   GL_ARB_internalformat_query
 LogRHI:   GL_ARB_occlusion_query2
 LogRHI:   GL_ARB_sample_shading
 LogRHI:   GL_ARB_sampler_objects
 LogRHI:   GL_ARB_separate_shader_objects
 LogRHI:   GL_ARB_shader_bit_encoding
 LogRHI:   GL_ARB_shader_subroutine
 LogRHI:   GL_ARB_shading_language_include
 LogRHI:   GL_ARB_tessellation_shader
 LogRHI:   GL_ARB_texture_buffer_object_rgb32
 LogRHI:   GL_ARB_texture_cube_map_array
 LogRHI:   GL_ARB_texture_gather
 LogRHI:   GL_ARB_texture_query_lod
 LogRHI:   GL_ARB_texture_rgb10_a2ui
 LogRHI:   GL_ARB_texture_storage
 LogRHI:   GL_ARB_texture_swizzle
 LogRHI:   GL_ARB_timer_query
 LogRHI:   GL_ARB_transform_feedback2
 LogRHI:   GL_ARB_transform_feedback3
 LogRHI:   GL_ARB_vertex_attrib_64bit
 LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
 LogRHI:   GL_ARB_viewport_array
 LogRHI:   GL_EXT_debug_label
 LogRHI:   GL_EXT_debug_marker
 LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
 LogRHI:   GL_EXT_texture_compression_s3tc
 LogRHI:   GL_EXT_texture_filter_anisotropic
 LogRHI:   GL_EXT_texture_sRGB_decode
 LogRHI:   GL_APPLE_client_storage
 LogRHI:   GL_APPLE_container_object_shareable
 LogRHI:   GL_APPLE_flush_render
 LogRHI:   GL_APPLE_object_purgeable
 LogRHI:   GL_APPLE_rgb_422
 LogRHI:   GL_APPLE_row_bytes
 LogRHI:   GL_APPLE_texture_range
 LogRHI:   GL_ATI_texture_mirror_once
 LogRHI:   GL_NV_texture_barrier
 LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
 LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
 LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
 LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
 LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
 LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
 LogRHI:   GL_MAX_DRAW_BUFFERS: 8
 LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
 LogRHI:   GL_MAX_SAMPLES: 8
 LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 8
 LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
 LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
 LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
 LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
 LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
 LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
 LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Intermediate/Shaders/WorkingDirectory/5916/).
 LogShaderCompilers: Cleaned the shader compiler working directory '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Intermediate/Shaders/tmp/D88D9894214B8301F8DD5283B79E9D8E/'.
 LogShaderCompilers:Display: Using Local Shader Compiler.
 LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 LogTemp:Display: Loaded TP MacClientTargetPlatform
 LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp:Display: Loaded TP MacServerTargetPlatform
 LogTemp:Display: Loaded TP MacTargetPlatform
 LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 LogTemp:Display: Loaded TP AndroidTargetPlatform
 LogTemp:Display: Loaded TP HTML5TargetPlatform
 LogTemp:Display: Loaded TP IOSTargetPlatform
 LogTemp:Display: Loaded TP TVOSTargetPlatform
 LogTargetPlatformManager:Display: Building Assets For Mac
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.06s 97MB /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
 LogInit: Selected Device Profile: [Mac]
 LogContentStreaming: Texture pool size is 0.00 MB
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogMeshUtilities: No distributed automatic mesh merging module available
 LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
 LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.012502 seconds
 LogUObjectArray: 29914 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6067312 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogMoviePlayer: FAVMoviePlayer ctor...
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
 LogEngine: Initializing Engine...
 LogAIModule: Creating AISystem for world NewWorld
 LogInit: FAudioDevice initialized.
 LogDerivedDataCache: Saved boot cache 1.31s 97MB /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Info Localization service is disabled
 LogCook:Display: Max memory allowance for cook 8192mb
 LogCook:Display: Mobile HDR setting 1
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/' took 0.03s
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Maps/Dinefwr_Peniarth.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world Dinefwr_Peniarth
 LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[19] has negative scale. Not currently supported
 LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[20] has negative scale. Not currently supported
 LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[21] has negative scale. Not currently supported
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 51.811ms to complete.
 LogFileHelpers: Loading map 'Dinefwr_Peniarth' took 8.606
 LogCollectionManager: Loaded 1 collections in 0.001211 seconds
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Collections/' took 0.00s
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Developers/JacDavies/Collections/' took 0.00s
 LogFileCache: Scanning file cache for directory '/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Collections/' took 0.00s
 LogContentBrowser: Native class hierarchy populated in 0.0093 seconds. Added 2046 classes and 370 folders.
 LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000007 seconds
 LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 0 folders.
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 0 folders.
 LogLoad: Full Startup: 24.65 seconds (BP compile: 0.04 seconds)
 LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
 LogContentStreaming: Texture pool size now 400 MB
 LogRenderer: Reallocating scene render targets to support 1208x444 (Frame:2).
 Cmd: UpdateLandscapeEditorData -warnings
 LogAssetRegistry: Asset discovery search completed in 17.8130 seconds
 LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 1 collections in 0.000023 seconds (updated 0 objects)
 LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Box_Brush11_StaticMesh)
 LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. 
 LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. 
 LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_18, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_19, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_6, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_21, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_22, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_23, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_7, compiling. 
 MaterialEditorStats: Info Texture samplers: 6/16
 LogMaterial: Missing cached shader map for material PreviewMaterial_0, compiling. 
 LogMaterial: Missing cached shader map for material PreviewMaterial_0, compiling. 
 LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_18, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_19, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_6, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_21, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_22, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_23, compiling. 
 LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_7, compiling. 
 MaterialEditorStats: Info Texture samplers: 6/16
 LogContentBrowser: Native class hierarchy updated for 'TextureEditor' in 0.0006 seconds. Added 1 classes and 0 folders.
 LogRenderer: Reallocating scene render targets to support 1208x716 (Frame:9403).
 LogSavePackage: Save=2084.82ms
 LogSavePackage: Moving '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/UEDPCDinefwr_PeniarthC06C3911FF4995B140C51995D7145683.tmp' to '../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap'
 LogSavePackage:Display: Finished SavePackage ../../../../../../../Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Autosaves/Game/Maps/UEDPCDinefwr_Peniarth.umap
 LogEditorTransaction: Undo Spawn Play From Here Start
 MainFrameActions: Packaging (HTML5): Running AutomationTool...
 MainFrameActions: Packaging (HTML5): Setting up Mono
 MainFrameActions: Packaging (HTML5): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject -cook -stage -archive -a
 rchivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor -compressed -prereqs -nodebuginfo -targetplatform=HTML5 -CrashReporter -utf8output
 MainFrameActions: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject -cook -s
 tage -archive -archivedirectory=/Users/JacDavies/Desktop -package -clientconfig=Shipping -ue4exe=UE4Editor -compressed -prereqs -nodebuginfo -targetplatform=HTML5 -CrashReporter -utf8output
 MainFrameActions: Packaging (HTML5): Automation.Process: Setting up command environment.
 MainFrameActions: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject
 MainFrameActions: Packaging (HTML5): Project.Cook: ********** COOK COMMAND STARTED **********
 MainFrameActions: Packaging (HTML5): CommandUtils.RunCommandlet: Running UE4Editor Cook for project /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject
 MainFrameActions: Packaging (HTML5): CommandUtils.RunCommandlet: Commandlet log file is /Users/Shared/UnrealEngine/4.12/Engine/Programs/AutomationTool/Saved/Cook-2017.01.24-15.14.05.txt
 MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject" -run=Cook  -TargetPlatform=HTML5 -fileopenlog -unversioned -compressed -abslog=/Users/Shared/UnrealEngine/4.12/Engine/
 Programs/AutomationTool/Saved/Cook-2017.01.24-15.14.05.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
 MainFrameActions: Packaging (HTML5): UE4Editor: 
 MainFrameActions: Packaging (HTML5): UE4Editor: LogInit:Display: Running engine for game: Dinefwr_Peniarth
 MainFrameActions: Packaging (HTML5): UE4Editor: LogInit:Display: RandInit(-1560456371) SRandInit(-1560454253).
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.09:787][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.10:759][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.12:359][  0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/JacDavies/Library/Application Support/Epic/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.12:372][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:455][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:497][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:540][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:582][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:625][  0]LogTemp:Display: Loaded TP MacTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:667][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:711][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:752][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:794][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:836][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:919][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:919][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:961][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.15:980][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.16:049][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.16:095][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.16:095][  0]LogTargetPlatformManager:Display: Building Assets For HTML5
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.17:334][  0]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.17:334][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.17:334][  0]LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.17:334][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.17:335][  0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.20:801][  0]LogCook:Display: Max memory allowance for cook 8192mb
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.14.20:801][  0]LogCook:Display: Mobile HDR setting 1
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 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:951][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_02.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:952][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_03.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:953][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_04.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:953][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_05.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:954][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_06.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:955][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_07.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:956][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_08.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:956][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_12th.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:957][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_Arrows.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:958][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Panel_Main2.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:958][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Round_light_01.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:959][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Round_Light_02.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:960][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Round_Light_03.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:960][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Round_Light_04.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:961][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Round_light_05.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.12:962][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Static_mesh/StarterContent/Round_Light_06.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.13:927][  0]LogMaterial:Warning: Failed to compile Material /Game/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.13:927][  0]LogMaterial:Warning:    (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.14:048][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Dinefwr_Effects/Audio/Fire01.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.14:059][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Dinefwr_Effects/Audio/Starter_Music01.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.14:064][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Dinefwr_Effects/Audio/Starter_Wind05.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.14:064][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Dinefwr_Effects/Audio/Starter_Birds01.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.14:065][  0]LogCook:Display: Marking /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Content/Dinefwr_Effects/Audio/Starter_Wind06.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.17.32:507][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Brick_Clay_New.M_Brick_Clay_New for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.18.12:153][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.18.49:616][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.19.30:973][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.20.10:495][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.20.10:512][  0]LogTexture:Display: Building textures: Texture2D_25 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.20.53:559][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.20.53:584][  0]LogTexture:Display: Building textures: Texture2D_26 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:157][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:312][  0]LogTexture:Display: Building textures: Texture2D_27 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:312][  0]LogTexture:Display: Building textures: Texture2D_28 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:340][  0]LogTexture:Display: Building textures: Texture2D_29 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:340][  0]LogTexture:Display: Building textures: Texture2D_30 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:340][  0]LogTexture:Display: Building textures: Texture2D_31 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:340][  0]LogTexture:Display: Building textures: Texture2D_32 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.21.35:340][  0]LogTexture:Display: Building textures: Texture2D_33 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.15:900][  0]LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_34 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_35 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_37 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_41 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_42 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_43 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogTexture:Display: Building textures: Texture2D_44 (RGBA8)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:011][  0]LogCook:Display: Cooking /Game/Maps/Dinefwr_Peniarth -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Dinefwr_Peniarth/Content/Maps/Dinefwr_Peniarth.umap
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:085][  0]LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[19] has negative scale. Not currently supported
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:085][  0]LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[20] has negative scale. Not currently supported
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:085][  0]LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[21] has negative scale. Not currently supported
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:276][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Dinefwr_Peniarth/Content/Maps/Dinefwr_Peniarth.umap
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:291][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/AnalogHat.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:291][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/AnalogHat.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:338][  0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:392][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:392][  0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/EditorResources/EmptyActor.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:393][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/EditorResources/EmptyActor.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:483][  0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/T_MobileControls_texture.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:484][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/T_MobileControls_texture.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:507][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:745][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:775][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:776][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:791][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:792][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:793][  0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms  HTML5.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:793][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:794][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:830][  0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/T_MobileMenu2.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:831][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/T_MobileMenu2.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:864][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:865][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:906][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:907][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:924][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:925][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:996][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:997][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:999][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.16:999][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:001][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:002][  0]LogSavePackage:Display: Finished SavePackage /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:058][  0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/Cooked/HTML5/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
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 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: Warning/Error Summary (Unique only)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: -----------------------------------
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Materials/M_Brick_Cut_Stone.M_Brick_Cut_Stone for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogMaterial:Warning:   (Node TextureCoordinate) Only 3 texture coordinate sets can be used by this feature level, currently using 6
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C' was not found! (Referencer 'Unknown')
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Brick_Clay_New.M_Brick_Clay_New for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogShaderCompilers:Warning: Failed to compile Material /Game/Materials/M_Ground_Base.M_Ground_Base for platform GLSL_ES2_WEBGL, Default Material will be used in game.
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[19] has negative scale. Not currently supported
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:518][  0]LogInit:Display: LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[20] has negative scale. Not currently supported
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:519][  0]LogInit:Display: LogPhysics:Warning: AddConvexElemsToRigidActor: [/Game/Static_mesh/Castle/Box_Brush51_StaticMesh.Box_Brush51_StaticMesh] ConvexElem[21] has negative scale. Not currently supported
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:519][  0]LogInit:Display: 
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:519][  0]LogInit:Display: Success - 0 error(s), 29 warning(s)
 MainFrameActions: Packaging (HTML5): UE4Editor: [2017.01.24-15.22.17:519][  0]LogInit:Display: 
 MainFrameActions: Packaging (HTML5): UE4Editor: Execution of commandlet took:  476.73 seconds
 MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 492.643883s to run UE4Editor, ExitCode=0
 MainFrameActions: Packaging (HTML5): Project.Cook: ********** COOK COMMAND COMPLETED **********
 MainFrameActions: Packaging (HTML5): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
 MainFrameActions: Packaging (HTML5): Project.WriteStageCommandline: Creating UE4CommandLine.txt
 MainFrameActions: Packaging (HTML5): Project.CreateStagingManifest: Creating Staging Manifest...
 MainFrameActions: Packaging (HTML5): Project.CleanStagingDirectory: Cleaning Stage Directory: /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/StagedBuilds/HTML5
 MainFrameActions: Packaging (HTML5): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest.
 MainFrameActions: Packaging (HTML5): Project.RunUnrealPak: Running UnrealPak *******
 MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.12/Engine/Binaries/Mac/UnrealPak "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/StagedBuilds/HTML5/Dinefwr_Peniarth/Content/Paks/Dinefwr_Peniarth-HTML5.pak" -create="/Users/JacDavies/Library/Logs/Unreal Engine/LocalBuildLogs/PakList_Dinefwr_Peniart
 h-HTML5.txt" -installed -order="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Build/HTML5/FileOpenOrder/CookerOpenOrder.log" -UTF8Output -multiprocess -compress
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Loading response file /Users/JacDavies/Library/Logs/Unreal Engine/LocalBuildLogs/PakList_Dinefwr_Peniarth-HTML5.txt
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Added 1347 entries to add to pak file.
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Loading pak order file /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Build/HTML5/FileOpenOrder/CookerOpenOrder.log...
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Finished loading pak order file /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Build/HTML5/FileOpenOrder/CookerOpenOrder.log.
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Collecting files to add to pak file...
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Collected 1347 files in 0.00s.
 MainFrameActions: Packaging (HTML5): UnrealPak: LogPakFile:Display: Added 1347 files, 156808141 bytes total, time 51.85s.
 MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 17.846717s to run UnrealPak, ExitCode=0
 MainFrameActions: Packaging (HTML5): Project.RunUnrealPak: UnrealPak Done *******
 MainFrameActions: Packaging (HTML5): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Saved/StagedBuilds/HTML5
 MainFrameActions: Packaging (HTML5): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
 MainFrameActions: Packaging (HTML5): Project.Package: ********** PACKAGE COMMAND STARTED **********
 MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Package /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Dinefwr_Peniarth.uproject
 MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Setting Emscripten SDK for packaging..
 MainFrameActions: Packaging (HTML5): ==============================================================================
 MainFrameActions: Packaging (HTML5): Welcome to Emscripten!
 MainFrameActions: Packaging (HTML5): This is the first time any of the Emscripten tools has been run.
 MainFrameActions: Packaging (HTML5): A settings file has been copied to ~/.emscripten, at absolute path: /Users/Shared/UnrealEngine/4.12/Engine/Intermediate/Build/HTML5/.emscripten
 MainFrameActions: Packaging (HTML5): It contains our best guesses for the important paths, which are:
 MainFrameActions: Packaging (HTML5):   LLVM_ROOT       = /Users/Shared/UnrealEngine/4.12/Engine/Source/ThirdParty/HTML5/emsdk/Mac/clang/e1.35.0_64bit
 MainFrameActions: Packaging (HTML5):   NODE_JS         = /Users/Shared/UnrealEngine/4.12/Engine/Source/ThirdParty/HTML5/emsdk/Mac/node/4.1.1_64bit/bin/node
 MainFrameActions: Packaging (HTML5):   EMSCRIPTEN_ROOT = /Users/Shared/UnrealEngine/4.12/Engine/Source/ThirdParty/HTML5/emsdk/emscripten/1.35.0
 MainFrameActions: Packaging (HTML5): Please edit the file if any of those are incorrect.
 MainFrameActions: Packaging (HTML5): This command will now exit. When you are done editing those paths, re-run it.
 MainFrameActions: Packaging (HTML5): ==============================================================================
 MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: /usr/bin/python "/Users/Shared/UnrealEngine/4.12/Engine/Source/ThirdParty/HTML5/emsdk/emscripten/1.35.0/tools/file_packager.py" "/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Dinefwr_Peniarth.data" --preload . --js-output="/Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4
 _Dinefwr/Peniarth/Binaries/HTML5/Dinefwr_Peniarth.data.js"
 MainFrameActions: Packaging (HTML5): CommandUtils.Run: Run: Took 3.016643s to run python, ExitCode=0
 MainFrameActions: Packaging (HTML5): HTML5Platform.Package: Setting Heap size to 1024 Mb 
 MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Dinefwr_Peniarth.data
 MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Dinefwr_Peniarth.data.js
 MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/UE4Game-HTML5-Shipping.js
 MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/UE4Game-HTML5-Shipping.js.mem
 MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/UE4Game-HTML5-Shipping.js.symbols
 MainFrameActions: Packaging (HTML5): HTML5Platform.CompressFile:  Compressing /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Utility.js
 MainFrameActions: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: System.AggregateException: One or more errors occurred. ---> System.IO.IOException: Sharing violation on path /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Dinefwr_Peniarth.data.jsgz
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.CompressFile (System.String Source, System.String Destination) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform+<>c__DisplayClass6.b__1 () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.Execute () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   --- End of inner exception stack trace ---
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, Int32 millisecondsTimeout, CancellationToken cancellationToken) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks, Int32 millisecondsTimeout) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.WaitAll (System.Threading.Tasks.Task[] tasks) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at AutomationTool.BuildCommand.Execute () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at AutomationTool.Automation.Process (System.String[] CommandLine) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at AutomationTool.Program.Main () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5): ---> (Inner Exception #0) System.IO.IOException: Sharing violation on path /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Dinefwr_Peniarth.data.jsgz
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.CompressFile (System.String Source, System.String Destination) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform+<>c__DisplayClass6.b__1 () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.Execute () [0x00000] in :0 <---
 MainFrameActions: Packaging (HTML5): ---> (Inner Exception #1) System.IO.IOException: Sharing violation on path /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/UE4Game-HTML5-Shipping.jsgz
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.CompressFile (System.String Source, System.String Destination) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform+<>c__DisplayClass6.b__2 () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.Execute () [0x00000] in :0 <---
 MainFrameActions: Packaging (HTML5): ---> (Inner Exception #2) System.IO.IOException: Sharing violation on path /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/UE4Game-HTML5-Shipping.js.memgz
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.CompressFile (System.String Source, System.String Destination) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform+<>c__DisplayClass6.b__3 () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.Execute () [0x00000] in :0 <---
 MainFrameActions: Packaging (HTML5): ---> (Inner Exception #3) System.IO.IOException: Sharing violation on path /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/UE4Game-HTML5-Shipping.js.symbolsgz
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.CompressFile (System.String Source, System.String Destination) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform+<>c__DisplayClass6.b__4 () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.Execute () [0x00000] in :0 <---
 MainFrameActions: Packaging (HTML5): ---> (Inner Exception #4) System.IO.IOException: Sharing violation on path /Volumes/JAC_DRIVE/Art Res/Unreal Dinefwr/UE4_Dinefwr/Peniarth/Binaries/HTML5/Utility.jsgz
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.IO.File.Create (System.String path) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform.CompressFile (System.String Source, System.String Destination) [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at HTML5Platform+<>c__DisplayClass6.b__5 () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
 MainFrameActions: Packaging (HTML5):   at System.Threading.Tasks.Task.Execute () [0x00000] in :0 <---
 MainFrameActions: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
 MainFrameActions: Packaging (HTML5): Domain_ProcessExit
 MainFrameActions: Packaging (HTML5): RunUAT ERROR: AutomationTool was unable to run successfully.
 PackagingResults:Error: Error Unknown Error



Product Version: UE 4.12
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asked Jan 24 '17 at 04:30 PM in Packaging & Deployment

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JDavies
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Hi JDavies,

Whenever you have an Automation Tool Failure at the end of your Output Log, cut and paste the contents of the log into a text editing program and search for the word "Error" or "Summary" to find: Warning/Error Summary. The next few lines following this are typically what is causing your build to fail.

In your case:

 LogLinker:Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 ...Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview'

Start by fixing this and if it still fails, check the same location for the next error that is preventing your project to build.

-Steve H.

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answered Jan 25 '17 at 06:27 PM

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