Setting up fixed teleportation destination points for VR

Hi,

I am using the VR template but I would like to simplify the navigation for people using vr for the first time.

I want use a button press to cycle through a number of preset teleport destinations.

If there is an exiting blueprint I can buy then great.

If not can someone point me in right direction of where to start with a blueprint for something like this. Is there someway to use a multigate for this?

Thanks.

Dara

I would go with something like this :

  • Create multiple actor that will be your teleport points

  • Store them in an array in your blueprint

  • When user press “Next” or “Previous”, modify variable CurrentTeleportSpotId

  • Teleport user to the actor stored in the array at CurrentTeleportSpotId

In blueprint it would look something like this (I added some check so it loops around)

Then you just need to use that location to teleport your player

Cool, thanks so much. I’ll give this a try. Cheers.

Cool if this works for you don’t forget to accept my answer so people know it’s been solved and can come here for a solution.

hello, i’m also trying to achieve some thing similar with the oculus touch remote. I have two teleport arrays one teleports between ((main_nav).rooms while the other teleports to points within a room (second_nav). it works to an extent it just doesnt follow the order of my array points. please anyone have a look and tell me what i’m missing, thanks.alt text