Single-player iOS submission rejected - crashes on IPv6 network
I have a single player game that I don't make use of any networking in. When I submit it to Apple, they claim it crashes on IPv6 networks.
What gives? Can I disable the built-in engine-phones-home stuff? I don't have an IPv6 network that I can debug this on.
...and then after I sent them a request for their crash log they silently approved my submission for testing. How very perplexing.
answered Jan 25 '17 at 05:21 PM
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