Single-player iOS submission rejected - crashes on IPv6 network

I have a single player game that I don’t make use of any networking in. When I submit it to Apple, they claim it crashes on IPv6 networks.

What gives? Can I disable the built-in engine-phones-home stuff? I don’t have an IPv6 network that I can debug this on.

…and then after I sent them a request for their crash log they silently approved my submission for testing. How very perplexing.

Hi, my friend, I’m going through the same problem. They sent me Crash Log, but since I’m a newbie in development, I can not interpret and solve the problem. If you can help me solve it I would be immensely grateful. Here is the link, my friend. Thank you so much.