Hi,
I have a splitscreen multiplayer game. When a player has finished, a cut scene should play.
Therefore I have a cine camera actor on a rail that is animated with sequence player. The problem is that player (controller) 0 is automatically possessing that camera if “Play Looping” or “Play” is called. Even if the animated camera is set as view target of the second player. The second player is also switching to that camera as intended.
This may be an issue that requires me to debug it in your project. Could you send me a download link to your project in a PM on the forums. Please respond here when you do.
Hi ,
thanks for your reply, it is in a private github repo. If you have a username I could add you there. I think I can’t send you a PM, at least I don’t find any button for this. Maybe that is the reason?
I’m having trouble actually getting this project to actually work. I had to delete the wwise plugin just to get it to compile. The map doesn’t open after that. Any guidance on how to get it to work properly?
I guess you didn’t install the WWise launcher? [audiokinetic.com][1]
After installing it, open it and skip the account creation, if I remember correctly it will work without. Change to the tab “unreal engine”. If the project isn’t found automatically here, press the hamburger menu and look for it by hand (Browse for project…).
Then press “integrate or modify” and install the components seen in the picture.
What git client do you use? Did you or it install git lfs? This might be the reason why files are missing and nothing really works. We use standard 4.14.
I am caught up in work at the moment, so no I wasn’t able to create a clean project for you I will get back to you here as soon as was able to. It should be pretty straight forward though.
Marking as resolved for tracking purposes until a clean project is created. Sorry for all the trouble here. We really appreciate you working with us to track down this bug.