Packaging Error

Hey guys,
This post is only to show you the problem that I have when i try to Package my project to windows 64 bits.
I dont know why it fails because i check all my BP and scripts and anything is wrong, I can “play” or test the game if I use UE4 but now i want to package it and fails …

Thank You so much.


> LogPlatformFile: Not using cached read
> wrapper LogInit:Display:
> RandInit(-599649356)
> SRandInit(-599649356). LogTaskGraph:
> Started task graph with 5 named
> threads and 8 total threads with 1
> sets of task threads. LogStats: Stats
> thread started at 0.123167
> LogPluginManager: Loaded Plugin
> Paper2D, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
> LogPluginManager: Loaded Plugin
> LightPropagationVolume, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
> LogPluginManager: Loaded Plugin
> BlankPlugin, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
> LogPluginManager: Loaded Plugin
> CodeLiteSourceCodeAccess, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
> LogPluginManager: Loaded Plugin
> GitSourceControl, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
> LogPluginManager: Loaded Plugin
> KDevelopSourceCodeAccess, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
> LogPluginManager: Loaded Plugin
> NullSourceCodeAccess, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
> LogPluginManager: Loaded Plugin
> OneSkyLocalizationService, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
> LogPluginManager: Loaded Plugin
> PerforceSourceControl, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
> LogPluginManager: Loaded Plugin
> SubversionSourceControl, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
> LogPluginManager: Loaded Plugin
> UObjectPlugin, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
> LogPluginManager: Loaded Plugin
> VisualStudioSourceCodeAccess, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
> LogPluginManager: Loaded Plugin
> XCodeSourceCodeAccess, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
> LogPluginManager: Loaded Plugin
> EpicSurvey, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
> LogPluginManager: Loaded Plugin
> MacGraphicsSwitching, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
> LogPluginManager: Loaded Plugin
> MobileLauncherProfileWizard, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
> LogPluginManager: Loaded Plugin
> PluginBrowser, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
> LogPluginManager: Loaded Plugin
> SpeedTreeImporter, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
> LogPluginManager: Loaded Plugin
> SuperSearchEditor, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
> LogPluginManager: Loaded Plugin
> AlembicImporter, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
> LogPluginManager: Loaded Plugin
> BlueprintStats, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
> LogPluginManager: Loaded Plugin
> CharacterAI, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
> LogPluginManager: Loaded Plugin
> CodeEditor, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
> LogPluginManager: Loaded Plugin
> CodeView, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
> LogPluginManager: Loaded Plugin
> HTML5Networking, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
> LogPluginManager: Loaded Plugin
> LiveEditor, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
> LogPluginManager: Loaded Plugin OSVR,
> From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
> LogPluginManager: Loaded Plugin Phya,
> From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
> LogPluginManager: Loaded Plugin
> SignificanceManager, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
> LogPluginManager: Loaded Plugin
> SimpleHMD, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
> LogPluginManager: Loaded Plugin
> StereoPanorama, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
> LogPluginManager: Loaded Plugin
> StructBox, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
> LogPluginManager: Loaded Plugin
> AndroidMedia, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
> LogPluginManager: Loaded Plugin
> AvfMedia, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
> LogPluginManager: Loaded Plugin
> MediaPlayerEditor, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
> LogPluginManager: Loaded Plugin
> WmfMedia, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
> LogPluginManager: Loaded Plugin
> MessagingDebugger, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
> LogPluginManager: Loaded Plugin
> TcpMessaging, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
> LogPluginManager: Loaded Plugin
> UdpMessaging, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
> LogPluginManager: Loaded Plugin
> LevelSequenceEditor, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
> LogPluginManager: Loaded Plugin
> MatineeToLevelSequence, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
> LogPluginManager: Loaded Plugin
> NetcodeUnitTest, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
> LogPluginManager: Loaded Plugin
> NUTUnrealEngine4, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemGooglePlay, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemIOS, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
> LogPluginManager: Loaded Plugin
> OnlineFramework, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystem, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemAmazon, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemFacebook, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemNull, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemOculus, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemSteam, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
> LogPluginManager: Loaded Plugin
> OnlineSubsystemUtils, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
> LogPluginManager: Loaded Plugin
> IOSTapJoy, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
> LogPluginManager: Loaded Plugin
> AnalyticsBlueprintLibrary, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
> LogPluginManager: Loaded Plugin
> AnalyticsMulticast, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
> LogPluginManager: Loaded Plugin
> Apsalar, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
> LogPluginManager: Loaded Plugin
> FileLogging, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
> LogPluginManager: Loaded Plugin
> Flurry, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
> LogPluginManager: Loaded Plugin
> AndroidDeviceProfileSelector, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
> LogPluginManager: Loaded Plugin
> AndroidMoviePlayer, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
> LogPluginManager: Loaded Plugin
> AppleMoviePlayer, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
> LogPluginManager: Loaded Plugin
> ArchVisCharacter, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
> LogPluginManager: Loaded Plugin
> CableComponent, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
> LogPluginManager: Loaded Plugin
> CustomMeshComponent, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
> LogPluginManager: Loaded Plugin
> ExampleDeviceProfileSelector, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
> LogPluginManager: Loaded Plugin
> GearVR, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
> LogPluginManager: Loaded Plugin
> GoogleVRController, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
> LogPluginManager: Loaded Plugin
> GoogleVRHMD, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
> LogPluginManager: Loaded Plugin
> IOSDeviceProfileSelector, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
> LogPluginManager: Loaded Plugin
> LeapMotion, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
> LogPluginManager: Loaded Plugin
> LinuxDeviceProfileSelector, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
> LogPluginManager: Loaded Plugin
> LiveEditorListenServer, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
> LogPluginManager: Loaded Plugin
> OculusAudio, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
> LogPluginManager: Loaded Plugin
> OculusInput, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
> LogPluginManager: Loaded Plugin
> OculusLibrary, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
> LogPluginManager: Loaded Plugin
> OculusRift, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
> LogPluginManager: Loaded Plugin Oodle,
> From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
> LogPluginManager: Loaded Plugin
> ProceduralMeshComponent, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
> LogPluginManager: Loaded Plugin
> SoundMod, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
> LogPluginManager: Loaded Plugin
> SoundVisualizations, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
> LogPluginManager: Loaded Plugin
> SteamController, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
> LogPluginManager: Loaded Plugin
> SteamVR, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
> LogPluginManager: Loaded Plugin
> WebBrowserWidget, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
> LogPluginManager: Loaded Plugin
> WindowsDeviceProfileSelector, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
> LogPluginManager: Loaded Plugin
> WindowsMoviePlayer, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
> LogPluginManager: Loaded Plugin
> ScriptPlugin, From
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
> LogPluginManager: Loaded Plugin
> SlateRemote, From D:/UnrealEngine/Epic
> Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
> LogPluginManager: Loaded Plugin
> Kinect4Unreal, From
> D:/ProyectosUnreal/TempleRunUnreal/Plugins/Kinect4Unreal/Kinect4Unreal.uplugin
> LogInit: Using libcurl 7.47.1 LogInit:
> - built for x86_64-pc-win32 LogInit:  - supports SSL with WinSSL LogInit:  - other features: LogInit:     
> CURL_VERSION_SSL LogInit:     
> CURL_VERSION_IPV6 LogInit:     
> CURL_VERSION_ASYNCHDNS LogInit:     
> CURL_VERSION_LARGEFILE LogInit:     
> CURL_VERSION_IDN LogInit: 
> CurlRequestOptions (configurable via
> config and command line): LogInit:  -
> bVerifyPeer = false  - Libcurl will
> NOT verify peer certificate LogInit: 
> - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy LogInit:  -
> bDontReuseConnections = false  -
> Libcurl will reuse connections
> LogInit:  - CertBundlePath = nullptr 
> - Libcurl will use whatever was configured at build time. LogInit:
> Build: ++UE4+Release-4.13-CL-3172292
> LogInit: Engine Version:
> 4.13.2-3172292+++UE4+Release-4.13 LogInit: Compatible Engine Version:
> 4.13.0-3106830+++UE4+Release-4.13 LogInit: Net CL: 3172292
> LogDevObjectVersion: Number of dev
> versions registered: 13
> LogDevObjectVersion:   Dev-Blueprints
> (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
> 5 LogDevObjectVersion:   Dev-Build
> (E1C64328-A22C-4D53-A36C-8E866417BD8C):
> 0 LogDevObjectVersion:   Dev-Core
> (375EC13C-06E4-48FB-B500-84F0262A717E):
> 1 LogDevObjectVersion:   Dev-Editor
> (E4B068ED-F494-42E9-A231-DA0B2E46BB41):
> 6 LogDevObjectVersion:   Dev-Framework
> (CFFC743F-43B0-4480-9391-14DF171D2073):
> 12 LogDevObjectVersion:   Dev-Mobile
> (B02B49B5-BB20-44E9-A304-32B752E40360):
> 0 LogDevObjectVersion:  
> Dev-Networking
> (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
> 0 LogDevObjectVersion:   Dev-Online
> (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
> 0 LogDevObjectVersion:   Dev-Physics
> (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
> 0 LogDevObjectVersion:   Dev-Platform
> (6631380F-2D4D-43E0-8009-CF276956A95A):
> 0 LogDevObjectVersion:   Dev-Rendering
> (12F88B9F-8875-4AFC-A67C-D90C383ABD29):
> 4 LogDevObjectVersion:   Dev-Sequencer
> (7B5AE74C-D270-4C10-A958-57980B212A5A):
> 0 LogDevObjectVersion:   Dev-VR
> (D7296918-1DD6-4BDD-9DE2-64A83CC13884):
> 0 LogInit: Compiled (64-bit): Oct 24
> 2016 14:29:06 LogInit: Compiled with
> Visual C++: 19.00.23026.00 LogInit:
> Build Configuration: Development
> LogInit: Branch Name:
> ++UE4+Release-4.13 LogInit: Command line:   LogInit: Base directory:
> D:/UnrealEngine/Epic
> Games/4.13/Engine/Binaries/Win64/
> LogInit: Installed Engine Build: 1
> LogInit: Presizing for max 8388607
> objects, including 0 objects not
> considered by GC, pre-allocating 0
> bytes for permanent pool. LogInit:
> Object subsystem initialized LogInit:
> Selected Device Profile: [Windows]
> LogInit: Applying CVar settings loaded
> from the selected device profile:
> [Windows] LogInit: Computer:
> DESKTOP-3GVJOQ8 LogInit: User: josel
> LogInit: CPU Page size=65536, Cores=4
> LogInit: High frequency timer
> resolution =2.531250 MHz LogMemory:
> Memory total: Physical=7.9GB (8GB
> approx) LogMemory: Platform Memory
> Stats for Windows LogMemory: Process
> Physical Memory: 257.18 MB used,
> 257.18 MB peak LogMemory: Process Virtual Memory: 260.00 MB used, 260.00
> MB peak LogMemory: Physical Memory:
> 3933.60 MB used, 8090.94 MB total LogMemory: Virtual Memory: 623.36 MB
> used, 134217728.00 MB total LogInit:
> Overriding culture en w/ editor
> configuration. LogD3D11RHI: D3D11
> adapters: LogD3D11RHI:    0. 'NVIDIA
> GeForce GTX 960M' (Feature Level 11_0)
> LogD3D11RHI:       2018/0/4045 MB
> DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:2, VendorId:0x10de
> LogD3D11RHI:    1. 'Intel(R) HD
> Graphics 530' (Feature Level 11_0)
> LogD3D11RHI:       128/0/4045 MB
> DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:0, VendorId:0x8086
> LogD3D11RHI:    2. 'Microsoft Basic
> Render Driver' (Feature Level 11_0)
> LogD3D11RHI:       0/0/4045 MB
> DedicatedVideo/DedicatedSystem/SharedSystem,
> Outputs:0, VendorId:0x1414
> LogD3D11RHI: Chosen D3D11 Adapter: 0
> LogD3D11RHI: Creating new
> Direct3DDevice LogD3D11RHI:     GPU
> DeviceId: 0x139b (for the marketing
> name, search the web for "GPU Device
> Id") LogWindows: EnumDisplayDevices:
> LogWindows:    0. 'Intel(R) HD
> Graphics 530' (P:1 D:1) LogWindows:   
> 1. 'Intel(R) HD Graphics 530' (P:0 D:1) LogWindows:    2. 'Intel(R) HD
> Graphics 530' (P:0 D:0) LogWindows:
> DebugString:
> PrimaryIsNotTheChoosenAdapter
> PrimaryIsNotTheChoosenAdapter
> PrimaryIsNotTheChoosenAdapter
> FoundDriverCount:0  LogD3D11RHI:    
> Adapter Name: NVIDIA GeForce GTX 960M
> LogD3D11RHI:   Driver Version: Unknown
> (internal:Unknown, unified:Unknown)
> LogD3D11RHI:      Driver Date: Unknown
> LogRHI: Texture pool is 1361 MB (70%
> of 1945 MB) LogD3D11RHI: Async texture
> creation enabled LogD3D11RHI: GPU
> Timing Frequency: 1000.000000 (Debug:
> 2 2) LogShaderCompilers: Guid format
> shader working directory is -3
> characters bigger than the processId
> version
> (../../../../../../ProyectosUnreal/TempleRunUnreal/Intermediate/Shaders/WorkingDirectory/3352/).
> LogShaderCompilers: Cleaned the shader
> compiler working directory
> 'C:/Users/josel/AppData/Local/Temp/UnrealShaderWorkingDir/005A557A44D5530ACA64C98ADD05A79C/'.
> LogShaderCompilers:Display: Using
> Local Shader Compiler.
> LogTemp:Display: Loaded TP
> AllDesktopTargetPlatform
> LogTemp:Display: Loaded TP
> WindowsClientTargetPlatform
> LogTemp:Display: Loaded TP
> WindowsNoEditorTargetPlatform
> LogTemp:Display: Loaded TP
> WindowsServerTargetPlatform
> LogTemp:Display: Loaded TP
> WindowsTargetPlatform LogTemp:Display:
> Loaded TP AndroidTargetPlatform
> LogTemp:Display: Loaded TP
> Android_ASTCTargetPlatform
> LogTemp:Display: Loaded TP
> Android_ATCTargetPlatform
> LogTemp:Display: Loaded TP
> Android_DXTTargetPlatform
> LogTemp:Display: Loaded TP
> Android_ETC1TargetPlatform
> LogTemp:Display: Loaded TP
> Android_ETC2TargetPlatform
> LogTemp:Display: Loaded TP
> Android_MultiTargetPlatform
> LogTemp:Display: Loaded TP
> Android_PVRTCTargetPlatform
> LogTemp:Display: Loaded TP
> HTML5TargetPlatform LogTemp:Display:
> Loaded TP IOSTargetPlatform
> LogTemp:Display: Loaded TP
> TVOSTargetPlatform LogTemp:Display:
> Loaded TP LinuxClientTargetPlatform
> LogTemp:Display: Loaded TP
> LinuxNoEditorTargetPlatform
> LogTemp:Display: Loaded TP
> LinuxServerTargetPlatform
> LogTemp:Display: Loaded TP
> LinuxTargetPlatform
> LogTargetPlatformManager:Display:
> Building Assets For Windows
> LogDerivedDataCache:Display: Max Cache
> Size: 512 MB LogDerivedDataCache:
> Loaded boot cache 0.10s 62MB
> C:/Users/josel/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
> LogDerivedDataCache:Display: Loaded
> Boot cache:
> C:/Users/josel/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
> LogDerivedDataCache:
> FDerivedDataBackendGraph:  Pak pak
> cache file
> ../../../../../../ProyectosUnreal/TempleRunUnreal/DerivedDataCache/DDC.ddp
> not found, will not use a pak cache.
> LogDerivedDataCache: Unable to find
> inner node Pak for hierarchical cache
> Hierarchy. LogDerivedDataCache:
> FDerivedDataBackendGraph: 
> CompressedPak pak cache file
> ../../../../../../ProyectosUnreal/TempleRunUnreal/DerivedDataCache/Compressed.ddp
> not found, will not use a pak cache.
> LogDerivedDataCache: Unable to find
> inner node CompressedPak for
> hierarchical cache Hierarchy.
> LogDerivedDataCache:Display: Pak cache
> opened for reading
> ../../../Engine/DerivedDataCache/Compressed.ddp.
> LogDerivedDataCache: Using Local data
> cache path
> C:/Users/josel/AppData/Local/UnrealEngine/Common/DerivedDataCache:
> Writable LogInit: Selected Device
> Profile: [Windows]
> LogContentStreaming: Texture pool size
> is 0.00 MB LogMeshUtilities: No
> automatic mesh reduction module
> available LogMeshUtilities: No
> automatic mesh merging module
> available LogMeshUtilities: No
> distributed automatic mesh merging
> module available LogMaterial: Uniform
> references updated for custom material
> expression Custom. LogNetVersion:
> GetLocalNetworkVersion: CL: 3106830,
> ProjectName: templerununreal,
> ProjectVersion: ,
> EngineNetworkVersion: 1,
> GameNetworkVersion: 0,
> NetworkChecksum: 84360941
> LogAssetRegistry: FAssetRegistry took
> 0.0216 seconds to start up LogPackageLocalizationCache: Processed
> 3 localized package path(s) for 1
> prioritized culture(s) in 0.022078
> seconds LogUObjectArray: 29778 objects
> as part of root set at end of initial
> load. LogUObjectAllocator: 6125448 out
> of 0 bytes used by permanent object
> pool. LogUObjectArray:
> CloseDisregardForGC: 0/0 objects in
> disregard for GC pool LogInit:
> WinSock: version 1.1 (2.2),
> MaxSocks=32767, MaxUdp=65467 LogSlate:
> SlateFontCache - WITH_FREETYPE: 1,
> WITH_HARFBUZZ: 1 LogSlate:
> SlateFontCache - WITH_FREETYPE: 1,
> WITH_HARFBUZZ: 1 LogTcpMessaging:
> Initializing TcpMessaging bridge
> LogUdpMessaging: Initializing bridge
> on interface 0.0.0.0:0 to multicast
> group 230.0.0.1:6666. SourceControl:
> Info Source control is disabled
> SourceControl: Info Source control is
> disabled SourceControl: Info Source
> control is disabled SourceControl:
> Info Source control is disabled
> LogEngine: Initializing Engine...
> LogHMD: Failed to initialize OpenVR
> with code 110 LogAIModule: Creating
> AISystem for world Untitled LogInit:
> XAudio2 using 'AT2056 (Sonido Intel(R)
> para pantallas)' : 2 channels at 48
> kHz using 16 bits per sample (channel
> mask 0x3) LogInit: FAudioDevice
> initialized. LogDerivedDataCache:
> Saved boot cache 0.04s 62MB
> C:/Users/josel/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
> LogInit: Texture streaming: Enabled
> LogInit: Transaction tracking system
> initialized BlueprintLog: New page:
> Editor Load LocalizationService: Info
> Localization service is disabled
> LogCook:Display: Max memory allowance
> for cook 16384mb min free memory 0mb
> LogCook:Display: Mobile HDR setting 1
> LogFileCache: Scanning file cache for
> directory
> 'D:/ProyectosUnreal/TempleRunUnreal/Content/'
> took 0.02s SourceControl: Info Source
> control is disabled Cmd: MAP LOAD
> FILE="../../../../../../ProyectosUnreal/TempleRunUnreal/Content/ThirdPersonBP/Maps/Level1.umap"
> TEMPLATE=0 SHOWPROGRESS=1
> FEATURELEVEL=3 LightingResults: New
> page: Lighting Build MapCheck: New
> page: Map Check LightingResults: New
> page: Lighting Build LogMaterial:
> Uniform references updated for custom
> material expression TemporalAA
> SampleID. LogMaterial: Uniform
> references updated for custom material
> expression Custom. LogAIModule:
> Creating AISystem for world Level1
> LogEditorServer: Finished looking for
> orphan Actors (0.000 secs) Cmd: MAP
> CHECKDEP NOCLEARLOG MapCheck: Info Map
> check complete: 0 Error(s), 0
> Warning(s), took 71.422ms to complete.
> LogFileHelpers: Loading map 'Level1'
> took 2.079 LogCollectionManager:
> Loaded 0 collections in 0.000925
> seconds LogFileCache: Scanning file
> cache for directory
> 'D:/ProyectosUnreal/TempleRunUnreal/Saved/Collections/'
> took 0.01s LogFileCache: Scanning file
> cache for directory
> 'D:/ProyectosUnreal/TempleRunUnreal/Content/Developers/josel/Collections/'
> took 0.01s LogFileCache: Scanning file
> cache for directory
> 'D:/ProyectosUnreal/TempleRunUnreal/Content/Collections/'
> took 0.01s LogCollectionManager:
> Rebuilt the GUID cache for 0
> collections in 0.000003 seconds
> LogContentBrowser: Native class
> hierarchy populated in 0.0115 seconds.
> Added 2158 classes and 423 folders.
> LogStats:
> UGameplayTagsManager::ConstructGameplayTagTree:
> Construct from data asset -  0.000 s
> LogStats:
> UGameplayTagsManager::ConstructGameplayTagTree:
> GameplayTagTreeChangedEvent.Broadcast
> -  0.000 s LogContentBrowser: Native class hierarchy updated for
> 'GameplayTags' in 0.0006 seconds.
> Added 12 classes and 0 folders.
> LogContentBrowser: Native class
> hierarchy updated for 'WidgetCarousel'
> in 0.0005 seconds. Added 0 classes and
> 0 folders. LogContentBrowser: Native
> class hierarchy updated for
> 'AddContentDialog' in 0.0012 seconds.
> Added 0 classes and 0 folders.
> LogContentBrowser: Native class
> hierarchy updated for 'SceneOutliner'
> in 0.0006 seconds. Added 1 classes and
> 2 folders. LogCrashTracker:
> Crashtracker disabled due to settings.
> LogUObjectGlobals:Warning: Failed to
> find object 'Class None.'
> LogContentBrowser: Native class
> hierarchy updated for
> 'HierarchicalLODOutliner' in 0.0006
> seconds. Added 1 classes and 2
> folders. LogLoad: (Engine
> Initialization) Total time: 25.63
> seconds LogLoad: (Engine
> Initialization) Total Blueprint
> compile time: 0.32 seconds
> LogExternalProfiler: Found external
> profiler: VSPerf LogExternalProfiler:
> Using external profiler: VSPerf
> LogOcInput: OculusInput pre-init
> called LogContentStreaming: Texture
> pool size now 400 MB LogRenderer:
> Reallocating scene render targets to
> support 1208x576 (Frame:2).
> LogAssetRegistry: Asset discovery
> search completed in 8.4241 seconds
> LogCollectionManager: Rebuilt the
> object cache for 0 collections in
> 0.000000 seconds (found 0 objects) LogCollectionManager: Fixed up
> redirectors for 0 collections in
> 0.000057 seconds (updated 0 objects) LogSavePackage: Save=84.31ms
> LogSavePackage: Moving
> '../../../../../../ProyectosUnreal/TempleRunUnreal/Saved/UEDPCLevel13E51E0C0424041672A469CBA8E37D519.tmp'
> to
> '../../../../../../ProyectosUnreal/TempleRunUnreal/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCLevel1.umap'
> LogSavePackage:Display: Finished
> SavePackage
> ../../../../../../ProyectosUnreal/TempleRunUnreal/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCLevel1.umap
> LogEditorTransaction: Undo Spawn Play
> From Here Start UATHelper: Packaging
> (Windows (64-bit)): Running
> AutomationTool... UATHelper: Packaging
> (Windows (64-bit)):
> Automation.ParseCommandLine: Parsing
> command line:
> -ScriptsForProject=D:/ProyectosUnreal/TempleRunUnreal/TempleRunUnreal.uproject
> BuildCookRun -nocompile
> -nocompileeditor -installed -nop4 -project=D:/ProyectosUnreal/TempleRunUnreal/TempleRunUnreal.uproject
> UATHelper: Packaging (Windows
> (64-bit)):  -cook -stage -archive
> -archivedirectory=C:/Users/josel/Desktop/MyGame
> -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)):
> Automation.Process: Setting up command
> environment. UATHelper: Packaging
> (Windows (64-bit)):
> WindowsPlatform.get_Compiler: WARNING:
> Visual C++ 2015 toolchain does not
> appear to be correctly installed.
> Please verify that "Common Tools for
> Visual C++ 2015" was selected when
> installing Visual Studio 2015.
> UATHelper: Packaging (Windows
> (64-bit)): BuildCookRun.SetupParams:
> Setting up ProjectParams for
> D:\ProyectosUnreal\TempleRunUnreal\TempleRunUnreal.uproject
> UATHelper: Packaging (Windows
> (64-bit)): Project.Build: **********
> BUILD COMMAND STARTED **********
> UATHelper: Packaging (Windows
> (64-bit)): CommandUtils.Run: Run:
> D:\UnrealEngine\Epic
> Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe
> UE4Game Win64 Shipping -clean 
> -remoteini="D:\ProyectosUnreal\TempleRunUnreal"
> -nobuilduht -NoHotReload UATHelper: Packaging (Windows (64-bit)):
> UnrealBuildTool: Visual C++ 2015
> toolchain does not appear to be
> correctly installed. Please verify
> that "Common Tools for Visual C++
> 2015" was selected when installing
> Visual Studio 2015. UATHelper:
> Packaging (Windows (64-bit)):
> UnrealBuildTool: ERROR: No modules
> found to build. All requested binaries
> were already part of the installed
> engine data. UATHelper: Packaging
> (Windows (64-bit)): CommandUtils.Run:
> Run: Took 1,106443s to run
> UnrealBuildTool.exe, ExitCode=5
> UATHelper: Packaging (Windows
> (64-bit)): Program.Main: ERROR:
> AutomationTool terminated with
> exception:
> AutomationTool.CommandUtils+CommandFailedException:
> Command failed (Result:5):
> D:\UnrealEngine\Epic
> Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe
> UE4Game Win64 Shipping -clean 
> -remotei UATHelper: Packaging (Windows (64-bit)):
> ni="D:\ProyectosUnreal\TempleRunUnreal"
> -nobuilduht -NoHotReload. See logfile for details:
> 'UnrealBuildTool-2017.01.24-20.38.41.txt'
> UATHelper: Packaging (Windows
> (64-bit)):    en
> AutomationTool.CommandUtils.RunAndLog(String
> App, String CommandLine, String
> Logfile, Int32 MaxSuccessCode, String
> Input, ERunOptions Options,
> Dictionary`2 EnvVars,
> SpewFilterCallbackType
> SpewFilterCallback) UATHelper:
> Packaging (Windows (64-bit)):    en
> AutomationTool.CommandUtils.RunAndLog(CommandEnvironment
> Env, String App, String CommandLine,
> String LogName, Int32 MaxSuccessCode,
> String Input, ERunOptions Options,
> Dictionary`2 EnvVars,
> SpewFilterCallbackType
> SpewFilterCallback) UATHelper:
> Packaging (Windows (64-bit)):    en
> AutomationTool.CommandUtils.RunUBT(CommandEnvironment
> Env, String UBTExecutable, String
> CommandLine, String LogName,
> Dictionary`2 EnvVars) UATHelper:
> Packaging (Windows (64-bit)):    en
> AutomationTool.CommandUtils.RunUBT(CommandEnvironment
> Env, String UBTExecutable,
> FileReference Project, String Target,
> String Platform, String Config, String
> AdditionalArgs, String LogName,
> Dictionary`2 EnvVars) UATHelper:
> Packaging (Windows (64-bit)):    en
> AutomationTool.UE4Build.CleanWithUBT(String
> TargetName, UnrealTargetPlatform
> Platform, String Config, FileReference
> UprojectPath, Boolean ForceMonolithic,
> Boolean ForceNonUnity, Boolean
> ForceDebugInfo, String InAddArgs,
> Boolean ForceUnity, Dictionary`2
> EnvVars) UATHelper: Packaging (Windows
> (64-bit)):    en
> AutomationTool.UE4Build.Build(BuildAgenda
> Agenda, Nullable`1
> InDeleteBuildProducts, Boolean
> InUpdateVersionFiles, Boolean
> InForceNoXGE, Boolean
> InUseParallelExecutor, Boolean
> InForceNonUnity, Boolean InForceUnity,
> Boolean InShowProgress, Dictionary`2
> PlatformEnvVars, Nullable`1
> InChangelistNumberOverride, Dictio
> nary`2 InTargetToManifest) UATHelper:
> Packaging (Windows (64-bit)):    en
> Project.Build(BuildCommand Command,
> ProjectParams Params, Int32 WorkingCL,
> ProjectBuildTargets TargetMask)
> UATHelper: Packaging (Windows
> (64-bit)):    en
> BuildCookRun.DoBuildCookRun(ProjectParams
> Params) UATHelper: Packaging (Windows
> (64-bit)):    en
> AutomationTool.BuildCommand.Execute()
> UATHelper: Packaging (Windows
> (64-bit)):    en
> AutomationTool.Automation.Execute(List`1
> CommandsToExecute,
> CaselessDictionary`1 Commands)
> UATHelper: Packaging (Windows
> (64-bit)):    en
> AutomationTool.Automation.Process(String[]
> Arguments) UATHelper: Packaging
> (Windows (64-bit)):    en
> AutomationTool.Program.MainProc(Object
> Param) UATHelper: Packaging (Windows
> (64-bit)):    en
> AutomationTool.InternalUtils.RunSingleInstance(Func`2
> Main, Object Param) UATHelper:
> Packaging (Windows (64-bit)):    en
> AutomationTool.Program.Main()
> UATHelper: Packaging (Windows
> (64-bit)): Program.Main:
> AutomationTool exiting with ExitCode=5
> (5) UATHelper: Packaging (Windows
> (64-bit)): BUILD FAILED
> PackagingResults:Error: Error Unknown
> Error

Hi joselz94,

The error in your log is:

“UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that Common Tools for Visual C++ 2015 was selected when installing Visual Studio 2015.”

If you find Visual Studio 2015 in “Uninstall a program” you can choose to modify the installation. After choosing Modify You can expand the drop-down for Programming Languages as well as the drop-down for Visual C++. if you check the box next to Visual C++ it will select all of the items in this section, however the most important one is “Common Tools for Visual C++ 2015”. Make sure that this box is check and click update/next.

.

I’m going to try it and i post the answer here if i got more problems,
Thanks for your help

Mate, i do all steps you say and the error doesnt resolve…

The log is the same with the same code exit and I dont know how can I fix it, but Thanks for your help again @

I have seen other responses where the user had to Uninstall Visual Studio completely, then reinstall it with the Common Tools for Visual C++ 2015 selected to be included (as a checkbox.) Make sure to do this with the Launcher/Editor closed.

Also restart your system after installation. If you do all these steps and are still getting an error, please post a new output log.

@ I reinstall all Visual Studio with the box checked and I restart computer and when I try to Package again the project, I got this log:

Output Log

I don’t know what is happening. Thanks a lot for your time.

This is a different error than the previous log:

ERROR: No modules found to build. All requested binaries were already part of the installed engine data.

Here are some possible solutions for this error:

  1. Disable all plugins
  2. Add an empty/blank C++ element to the project and compile the project before packaging
  3. Delete the Intermediate and Saved folders from your Project Folder

Try these steps and post a new log if they do not work. *Please cut and paste ALL data from your Output Log into a text document and use the Attachment/Paperclip button to upload.