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Is there a way to set up a single CameraAnim and apply it to multiple cameras?


I was wondering if there was a way to setup up another camera (non default/nonplayer) to play a CameraAnim.

For instance, let's say I'm showcasing a bunch of cars and have a camera set up for each of them. I want each camera to do the same fly around for each of them. Is there a way for me to setup a single (local space) cameraAnim which I can then apply to each camera? Preferably through matinee so that I can use the Director Track to coordinate with other things going on in the scene?

I should add that I'm able to get the cameraAnim to play on the default camera, but there's no way to tell its position with any certainty. Which is why I'd ideally like to have the animation occur on a camera that I have placed explicitly in the scene.

Thanks in advance.

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asked Jun 11 '14 at 09:46 PM in Using UE4

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