Details Panel Customization

Hello,

I’ve been working on the details panel customization for a while now, and there is one issue that I cannot overcome. Can anybody please explain me how is it possible to customize one UPROPERTY field in within a USTRUCT object. I have followed the tutorial on this link A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums.
I have successfully managed to change the headers (names and values) on all UPROPERTY’s in a struct object, like in the wiki tutorial, but I cannot understand how to change name and value in one single UPROPERTY.
I realize that there is a CreatePropertyValueWidget() function, but I can’t realize how I suppose to cast my handler or call the ValueContent() method needed for stylizing UPROPERY fields from it. Thanks in advance

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